I have played the entirety of available content now 4-5 times and here are a few suggestions I have.


1) Remove loot icon after a corpse (or item) has been looted. Oftentimes I find it difficult to know which corpses I have looted when they are all stacked on top of each other. The corpse/item can still remain targetable, but not lootable.

2) Add an AOE (i.e. Loot All) option.

3) Allow corpses to 'light up' when hitting ALT, much like other items do. I've lost corpses in persistent AOE ground effects, especially when those corpses are incinerated (turned to very small piles of ash).

4) Currently "Offer all wares" option doesn't seem to work when trying to sell to vendors.

5) Reduce (or even remove) the accuracy penalty for using higher level weapons. There is no penalty associated with higher level armor and it sucks when you put forth the effort to beat a tough encounter only to find that the weapon you get is unusable for 1-2 levels. Consider, reducing the penalty so that it doesn't kick in until 3+ levels over the character.

6) Fix mob pathing around/through oil placed prior to fight initiation. Currently you can cheese nearly any fight in ACT 1 by prepping the area with oil. Use Fossil Strike/Impalement and create a continuous barrier between the PCs and the NPCs, prior to initiating the encounter, and no mob (without some TP ability) will pass through it. NPCs should still pass through oil, not just stand there like a wall has been put up in front of them. This 'bug' can be used to trivialize each encounter.