Rename a chest "Vendor Trash", pile all your greens and blues in there, and have a system in which you can sell objects in an unlocked container in your inventory directly to a vendor. Or even put the container on the hotbar, so you can have all your effect arrows sorted, and taking up only one slot!
Technically, you can dump stuff into a backpack, and then put that on the hotbar for quick access to those items.
There's a mod for Original Sin 1 called
XC_Bags, which adds a bunch of named bags that auto-sorts items into them. So you had a bag for arrows, a bag for potions, etc.
Being able to rename a container, set certain items types to automatically go in there, and then be able to vendor that container's contents wholesale would save so much time and energy wasted on trying to organize your inventory.
Double click on an area of the map to move the camera to that point, and close the map menu.
I think this is a great suggestion. You can already scroll your camera down to where that area
probably is, so being able to save some time by just using your map to get there would be super helpful.
Alright, now I know this one starts veering a little far into Infinity territory, but with the ABUNDANCE of skills, special abilities, item-granted skills...the skillbar tends to get a little cluttered and difficult to navigate. ...it'd be nice to have a button that can bring up a small pop-up menu of favorited skills...
Kind of like that "Toggle Actions" button, right? That would be nice to be able to organize skills a bit. My healer/buffer's skillbar tends to go out of control as the game goes on. I could see a few skills being condensed down like that, and cycling between one another once one is used/goes on cooldown.
So for instance, you'd use
Restoration, and then the icon switches to the next spell you have set - like
First Aid. Right clicking on that ability would open up a little submenu of skills (like when you click on toggle actions), and clicking on one of those abilities sets that hotbar slot to that ability.
Certain polymorph abilities could use this kind of feature as well. For instance, using
Spread Your Wings then replaces that ability with
Take Flight, and right clicking it would let you set it back to
Spread Your Wings if needed, or once
Floating runs out,
Take Flight would automatically switch back to
Spread Your Wings.
Speaking of "Toggle Actions", we really need the ability to put those actions on our hotbar - basic attack and lockpick/pickpocket specifically. Currently, if you remove basic attack from your hotbar, it's pretty much gone forever.