For the evolution of the characters, distribution of points + martial and social abilities / talents. Great! Really ! Lots of choices, very nice with many features and lots of talent, even if there are fewer than in the 1st, some were anyway too much. After we look closely, and there, it is the drama:

Attributes : 5 attributes, of which Wits does not give any more AP (before we had Speed and Perception), so to the initiative it does not serve much and Memory ... We will talk later, Is too early.

Martials abilities : 10 maximum in each, ok. Difficult to talk about this without discussing the differences between classes. So we'll see that later.

Social abilities : then 5 points maximum + equipment, but if for most I do not have much to say, there is Leadership: + 5% against ALL elementary resistances + 5% in dodge. So already at 5, it's 25% and at 10 with equipment, it types in the 50%. In other words, that with a Rogue / Archer, full Finess, they are just invincible. I'm not talking about resistance right now, we'll see it later. I think you should review. Before it was the damage and the initiative increased ... It was good.

Talents : we gain very little, so to say that every point counts. Honestly, Mnemonic (3 Mémory point plus), demon tricks or other (+ 15% resistance for one element / -15% in another) or Bigger and Better (+1 attribute point ... for True? You not see the problem?), Clearly no one will take them! You can remove them. Or, change them. And then, there is Guerilla / One man army or even Executioner, who are just completely overkill! Clearly we take Warfare and Huntsman just to have them, so they are out of category. In short, some are just ultimate and everyone will take them and others are completely useless. A small balance would not be too much ... Or new, intended for different races, instead of the racial bonuses in the attributes.

Last edited by gourry02; 19/07/17 08:23 PM.