Before we developed his Warfare abilities and we had access to Level 2/3 and 4 skills at a later stage. It was simple, effective and had the merit of saying that when we reached the stage where we Could employ all the skills of a class, considering the investment, you deserved it.

Now 1 point is enough, BUT to avoid that the characters do not possess all the skills of the game, you have just added a feature Memory, which serves to get slots to put its skills. Because, just like in the Witcher 3, it's not because you know a skill that you can use it. It was already the trick to shit in Witcher 3, the worst possible system and not only you took example on, but in addition you managed to do worse.

So one is obliged to mount a carac without interest. Yes, without interest, because apart from slots, it does not serve anything, gives no bonus stats and does not serve in RP.

And no, it's not "strategic" to choose his skills, it's boring and it's not realistic! We can not change them into combat, and in addition if you want level 2 powers and more, it costs you even more slots. Shit, in the end the characters level 40 will be 2 times less powerful than the characters of Divine Divinity Original Sin 1 level 20! But, in addition you made the combo with the Sources points.

So at the base, I was happy! Holds an RP element, it makes sense that we are practitioners of the Source, captured and sealed with necklaces that prevent us from using them because the Source is corrupt and attracts the Void. So, we must have powers in addition, unique, perhaps linked to classes (like unique skills: the Wolf who serves nothing, the awesome Time Warp etc.) who use them, but with consequences in the game , I imagined! Even in the boat, the magister who tortures us provokes us to use our power, and we do it without knowing that it will fuck. So we know how to use it!

In fact, no, when you get to remove the collar, well, nothing we do not have Source Point, we need chopsticks for that ... So, why wear a necklace that serves no purpose? Seriously, the logic of the trick! But the worst is when you discover that to cast normal spells above level 1, as in the previous game, you need Sources points! WTF? The guys are imprisoned as followers of the Source, KNOW to use them, but in fact not? And when we meet opponents who are going to use level 2 powers, are you going to explain why they are not imprisoned as well? And still many incoherent things that I can not list, otherwise, it would take two paragraphs.

I'm really sorry, but not only is your system frustrating, but it also destroys the interest of martial abilities that become useless and even laughable to some, besides being ridiculous at the level of history, BG, Of the use of the powers and the "threat" we represent (yes, followers of the Source who do not know how to use it, or else, I am afraid ...). It's just no way, the system at The Witcher 3, in three times worse, why?

In conclusion :

You had an excellent system in the 1st, of course, it was necessary to correct 2 or 3 tricks (like the magic shields, with a lot of PV one became invincible, or elementary resistances, over 100% one regains of the life, In combo with the shield, good evening ...). Same, we had too much AP, ok it is true, but there is so much reduced that we can not chain any more ... You revised shield spells, you block elementary resistances at a certain level , You find a way for mages to partially cancel these resistances. Thanks to the bonuses provided by martials abilities. With new powers linked to the Source, powerful but attracting the Void and playing a role in history! You added new classes (as you did, that's good!) But I think a person has created a mode with the Bard and new powers! Dude whaoo!) And it was good!

Instead, you wanted to change the system at all costs and from my point of view, it is a complete failure. You destroyed what worked, and instead of recognizing it, you sink into it (especially the designer of the system, who accepts criticism, as long as it goes in his direction ... In this case, it is a suggestion, not a criticism). Your game is currently as good at immersion, history, BG of PJ's, graphics, visual coherence and environment, depth of NPC's; That it is missed in its gameplay. Too bad, I expect a miracle in the months to come, but I know it's fucked up...

At least try to balance the classes by changing the physical and magical armor, history that at least those who want to make mages serve other than to heal, boost and watch the archers do the taff ...

Last edited by gourry02; 20/07/17 07:37 PM.