I'm really looking forward to being able to dig into GM mode on release, but I have a few issues/questions that have been tempering my enthusiasm a bit of late.
First off, from what I've seen the game looks fairly amazing, but I do have a major issue with the newly implemented armor system. Now, I understand that this change was probably done in order to cater to the MLG crowd for the arena mode/competitive coop where players abhor any chance being involved in a given scenario, I get it, but I don't like it. When I play tabletop games I don't mind rolling dice, I kinda like it; it's fun, I don't mind a bit of chance being involved.
So, my first question would be: In Game Master Mode (or within the editor), would it be possible to customize armor and creatures to eliminate armor hit points/shields (or reduce them to a large degree) and in their place assign various resistances, such as physical or magical to reflect armor value? Basically, I'd like to ensure that armor hp isn't the primary deciding factor when it comes to character saving throws or potentially eliminate armor hp altogether in sessions I GM. As far as the single player campaign is concerned, I don't think the new system is going to be a huge issue, because the game is balanced with it in mind (still not a fan, but I can't do anything about that), but as for my personal GM mode sessions, I'd like to implement a system that I feel would work better for me and my players.
Second Question: Can the Game Master edit their players action points in the event that a player wants to do something outside of what the system normally allows in combat, such as talk to an enemy during their turn or grapple with it, or whatnot?
Thanks.
Last edited by Ghatt; 27/07/17 08:48 PM. Reason: added a word