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#606957 02/08/17 08:54 AM
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Any suggestions on how many attributes points should be put into wits for discovering all hidden treasures and initiates?

During my play with EA, this keeps bugging me, struggle between the major attributes and Wits.

And if Wits greatly outmatch, is it possible acting twice before the other side taking actions?

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I wish I knew how much wits is required for secrets too.

As for other aspects, I recommend have as much wits as you need to have a desired position in the initiative order.

However, if you have a summoner, you can invest half of his attribute points into wits to be sure you find all the secrets. Summoners seem to have no primary attribute as all their damage is based on the Summoning ability.

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at 16 wits all secret locations and dig sites up to the swamp should reveal themselves if you get close enough. Use peace of mind skill to boost your wits stat if its not high enough. I put points into wits early on to go first in fights and then focus on the respective damage stat (STR,INT,FIN) from then on


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Originally Posted by Sotnik
I wish I knew how much wits is required for secrets too.

As for other aspects, I recommend have as much wits as you need to have a desired position in the initiative order.

However, if you have a summoner, you can invest half of his attribute points into wits to be sure you find all the secrets. Summoners seem to have no primary attribute as all their damage is based on the Summoning ability.


Yeah, at least from what we can see in the Alpha build we have.

Plus it's cool to summon your minion and totems early in a fight smile
The AI seems to focus the totems a lot, ... maybe a bit too much.

I wish the AI had some kind of group tactics like let the ranged guys take care of totems instead of having the first in turn order spent time walking to it, smacking down and virtually wasting his turn.


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