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journeyman
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OP
journeyman
Joined: Aug 2017
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I feel like this had to have been answered already, but Google and the forum search tool didn't find me the answer- will we be able to either import our saved game from the alpha or the character we created in the full release?
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journeyman
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journeyman
Joined: Aug 2013
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No, you wont be able to load EA-Save files with the release version of the game. And since characters are save bound you wont be able to import those into the release version either.
[Insert something funny here]
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journeyman
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OP
journeyman
Joined: Aug 2017
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Thanks! That sorta sucks... I really like the character that I built and my party... guess I will have to look at some other options.
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stranger
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stranger
Joined: Aug 2017
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It's most likely due to the devs fixing bugs and updating/changing various game elements which might interfere with existing saves and characters.
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Support
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Support
Joined: Mar 2003
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Yes, there are various balancing changes, fixes and tweaks that would cause a problem keeping save compatibility. Also significant, there are 2 additional origin characters being added, which involve additions to dialogue and quests, NPC reactions, etc, as well as the undead as a playable race.
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journeyman
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OP
journeyman
Joined: Aug 2017
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Thanks, Raze! I was wondering about the origins characters- good to know that there will be 2 more. That certainly helps replayability as well.
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veteran
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veteran
Joined: Jun 2014
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Yes, there are various balancing changes, fixes and tweaks that would cause a problem keeping save compatibility. Also significant, there are 2 additional origin characters being added, which involve additions to dialogue and quests, NPC reactions, etc, as well as the undead as a playable race.
And voices?
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enthusiast
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enthusiast
Joined: Nov 2016
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Yes, there are various balancing changes, fixes and tweaks that would cause a problem keeping save compatibility. Also significant, there are 2 additional origin characters being added, which involve additions to dialogue and quests, NPC reactions, etc, as well as the undead as a playable race.
And voices? Probably not, due to the sheer amoutn of dialogue in the game. IF there are voices I'm personally betting they won't be for everything.
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veteran
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veteran
Joined: Jun 2014
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Yes, there are various balancing changes, fixes and tweaks that would cause a problem keeping save compatibility. Also significant, there are 2 additional origin characters being added, which involve additions to dialogue and quests, NPC reactions, etc, as well as the undead as a playable race.
And voices? Probably not, due to the sheer amoutn of dialogue in the game. IF there are voices I'm personally betting they won't be for everything. I hope so. I'm more than happy with combat soundsets and only bits of dialogue voiced, like in Neverwinter nights.
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stranger
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stranger
Joined: Aug 2017
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I sincerely doubt they'll have time for voice dialogues, but I hope they do 
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old hand
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old hand
Joined: Jul 2017
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Besides the extreme amount of time and money necessary to voice all the dialog options I like the game better without voices anyway. Quite often game voices do not fit my imagination of the characters. Better to create the voices in your head.
That you cannot import EA characters into the release game is a pity but manageable. You can relatively quickly do the levels after you know the quests and fights. And perhaps optimize even.
Last edited by geala; 10/08/17 06:46 AM.
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journeyman
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journeyman
Joined: Aug 2013
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There will be voice acting. Its going to be similar to DOS classic, only overhead text (like "Not in the mood for cheese? That exuces has more holes than a slice of this fine Gorgombert!") and important dialog. Since the initial word count was a bit high we might get more voice acting than expected.
[Insert something funny here]
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