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#608362 31/08/17 12:56 PM
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I have been looking for information on this for months and am very curious as to what is the plan for self-resurrection in the game.

In early game footage from 2015 Polygon they have a moment where the Dwarf and the Human characters in the party have to fight each other as they have a disagreement. They mention in the video that the players have the option to resurrect and they are weakened so they have to compromise ( Similar to how Lohse battles the party in the early access version but you stop short of killing her, not the resurrection that was mentioned)

I bring this up because of the words around the game and the co-op trailer. It's obvious you have the option and are encouraged to turn on your party from time to time for certain situations based on how your role-playing but it doesn't make role-playing sense for a character to willingly revive a character that turned on them.

TLDR; Was Self-resurrection removed, was it never in the game, will it not be in the game, or am I not actually intended to role-play my character and not use the options for trolling?

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Self resurrection wouldn't make ans sense. As far as resurecting someone who turned on the party I guess you would have to role play it out. Maybe you want to ask them questions. Maybe resurrect them surrounded by fire or in a corner somewhere they can't escape. Or yeah you turned on the party so now you're dead. Maybe you realize cheap I'm alone now and screwed.

I never saw anything about self resurrection before this post. This is probably a lot easier to handle in gm mode than the campaign where once you make characters once that's it.


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That was for a way pre-alpha version, but they clearly decided that wouldn't work. Definitely seems like it would break many things, including immersion and balance.

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I cant remember that anywhere in DOS 1 was any talk of self-resurrecting or that they did mentioned any in DOS 2.
Maybe you seen some of footage's from arena matches cause I think that in them you do get self resurrection (not 100% sure on that) but I cant say that I ever heard them talking about self-resurrecting.
So in short no there probably wont be any.


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OP was indeed right, that was mentioned in a veeery old video. Quite sure it's been scrapped though (sadly)


I think we did it guys... The worm's dead.
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Originally Posted by Baardvark
That was for a way pre-alpha version, but they clearly decided that wouldn't work. Definitely seems like it would break many things, including immersion and balance.


Well it was a method to solve the rock paper scissors decision making situations as playing RPS is pretty immersion breaking, but if let's say Sebile want's to kill someone Red Prince want's to talk to then they would obviously fight over it, and Red Prince subduing Sebile to keep her from doing it would be immersive. And the Balance is she could resurrect in a weakened state or have to run back so the decision would be made by the time she got back?

That all said, the situation where you combat Lohse when she tries to kill the elf and you can't kill her but you can beat her up to the point where she gives in that would solve all the problems. They don't die or resurrect, they just have very little health to try anything and survive. So maybe the first act just has only one instance of that i guess?

Eitherway thank you all for answering my question. It makes sense they most likely removed it but I was curious if I was missing information and it seems there is no information to miss. The feature isn't in the game and unless they have something else planned it's best to not roleplay anyone with negative intentions and have all characters agree on what to do. Still looking forward to the game smile

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Personally I'm very sceptical when it comes to the competitive aspect of the multi-player version. In Larian's co-op highlight videos they frequently emphasise how you can straight up kill your party members.
While I can understand this evidently is going to lead to some banter between the players in 'real' situations I fail to see the purpose of killing your fellow players for the sake of a quest. Ultimately you'll have to revive them again anyway or they'll stay dead for the rest of the game, resulting in them essentially being indirectly kicked from the group. I imagine the self-resurrection partially was intended to prevent this from happening, but at the same time I perfectly understand why they decided to leave it out of the game.

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Originally Posted by ElectricCraze
OP was indeed right, that was mentioned in a veeery old video. Quite sure it's been scrapped though (sadly)

I am pretty sure that in one of newer videos they said that there is no resurrection in the game. I mean half of the last stream they had were trying to get more res scrolls for partie members which died and they did not had any res scrolls in inventory or no gold to buy some. Though I guess mayyyybe in arenas they left resurrection although I am also verrry skeptical about whole mp arena and have 0 interest in it. sleep

Originally Posted by Bukke
Personally I'm very skeptical when it comes to the competitive aspect of the multi-player version. In Larian's co-op highlight videos they frequently emphasise how you can straight up kill your party members.

I think that they said that you can do quests that does not have same goals as your ones and that you can disagree with other player (you need to kill person x, other player needs to protect person x) and they had to click special option "make war" before they started fighting so I guess there would not be sneak attacks
I guess you can still plant em poisoned healing potions or some grenades set to explode though.

Last edited by Zec; 01/09/17 12:26 AM.

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