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Is unarmed fighter like a monk possible? Or would it be gimping yourself because you lose out on weapon stats? Could you even do decent damage without weapons?

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Simple answer: not possible.
Without spells you wouldnt do decent damage.
Unless they change it from EA.
Someone could make a mod...

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Bummer, a monk style class would have been a nice addition to DOS 2

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You can play one handed with a mace. Your bare off hand gives you a knockdown ability.

I don't think going completely unarmed is viable, but I think 1h mace, warfare, polymorph would work ok.

You could add more schools in to diversify a bit.

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Already proposed this few months back to make foci items for mages.
I never like mage with a staff of tiny wand to cast magic.
But I guess when the game is released Iguana mod those items into a invisible item so it likely looks like one casting without a weapon. Pure cosmetics.

Guess a "monk" class can be created likely same way.

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Unarmed combat was one of the skilltrees we could chose from the kickstarter if I'm not mistaken. It got not chosen, therefore it will not happen.

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Fighter like a monk, without weapons going vs heavy armored. death knight with fireball spell and three meter sword, or vs troll with mace higher then two buildings..... nope I highly doubt it it would ever happened, plus it would be silly charging on them without any weapons.


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The monk just needs Iron Fists or better even stronger than Iron laugh

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Well, even if it'll not be in the original game, no doubt that some cool modder will figure out how to make a One Punch Man mod laugh

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There's already discussions about adding monk like skills and items in the modding section. I'm at work on my phone or I'd link to it.

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I'm modding in various melee skills, though they mostly aren't strictly monk-like. Stuff like shove, grapple, a short distance leap. But also a "quivering palm" skill. Unfortunately there isn't really a way to check if a character is unarmed in the skill data entries themselves. As Wouter suggested, you could sort of fake it with a check for a staff weapon or something, and add "invisible" staff weapons that deal physical damage. But you could still use regular staves in this case. I'm probably just going to add physical damage staves and require staff weapons for a monk class.

There may be a way to script a check if a weapon is equipped, but I can't think of a super simple way to do that. If this is possible, skills could have additional effects when used when unarmed, and would still work if used with weapons, which I think is a good balance.

I don't have enough skills for a full monk class, so will probably just throw these skills into warfare. What kind of skills do people expect for a monk class that are actually mechanically unique and not basically just warfare skill, except with your fists? Ultimately, I think monks are much more about flavor and roleplay than adding a true gameplay niche. I think of monk as more agile than warriors, but tankier than rogues, and dealing less damage than each, but having certain utility and disable options that rogues and tanks don't have.

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Originally Posted by Baardvark
Unfortunately there isn't really a way to check if a character is unarmed in the skill data entries themselves.

There may be a way to script a check if a weapon is equipped, but I can't think of a super simple way to do that.


If you equip a one handed wep and your off hand is empty you get the knockdown ability, so there is a way the engine checks because once you have a weapon on your off hand you get the flurry ability. It may be that you have to add in a knuckles type of weapons or just mod 1h blunt weapons to have no mesh.

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If it is about role-play, I RPed a monk with a melee staff wielding character. My main focus was on warfare and pyrokinetics.


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