It is far too late for any of this suggestion to be implemented but I wanted at least get my two cents in.
Please implement 4 Origin skills for Custom Origins. Enough that in theory all the players could have their own origin skills.
Originally Custom Origins had Timeskip which while powerful it also benefited them regardless of their build, it could slot into any class one could imagine and function not only well but was powerful enough that it SOMEWHAT made up for the lack of Original Custom Origin Content.
Timeskip was more than capable of being the sole origin skill for custom origins. Since no matter what build you take and what character you make it is always incredibly useful.
Yet Fane has stolen it and to admit it makes some sense that he has such an ability. (In fact my theory is Fane was always meant to have it. It was just given to Custom origins to test it)
Now the Custom Origin Skill is specifically:
Dome of Protection:
Create a Field that Restores Magical and Physical Armor and raises elemental resistances to allies within that field
Lasts 5 turns
Requires 6 ap
Which is good, but less useful for "everyone" and especially if you have multiple custom origin characters. The 6ap alone sets the bar for what kind of characters should use it.
We already have 1 custom origin skill. 3 more is all this suggestion asks.
These should try to appeal to the different types of characters custom origins can be. From supportive to front and backline offense.