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I was just wondering if GM mode is missing items and features so that it could still be released today. IT feels incomplete compared to what I was seeing in the demos.

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The only thing it seems to be missing is a ton of creatures and NPC types that are in the main campaign, but not in GM Mode. There is certainly a lot of that stuff missing, but as far as functionality, it's great IMO.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
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But are they available in the toolset (not GM mode)?
...and if they are placed using the toolset, when using GM mode are they possessable or selectable and perhaps manageable/editable/adjustable once selected in GM mode?

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Hi Eldarth! I remember you from SCL (RIP!)

My biggest gripe with GM mode is the inability to select multiple NPCs at once and move them around in a unit/mob.

Otherwise, I really need to have a more user friendly way to create large, great looking areas without having to learn a massively complex Divinity Engine Toolset.


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[quote=Eldarth]But are they available in the toolset (not GM mode)?
...and if they are placed using the toolset, when using GM mode are they possessable or selectable and perhaps manageable/editable/adjustable once selected in GM mode? [/quote

Yes. I have done this.


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Some skills are missing too.

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Originally Posted by Dark_Ansem
Some skills are missing too.


I haven't figured out how to put them in the GM skill book, but it seems most of them work when you assign them to a monster or NPC in the editor.


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Originally Posted by Shapeshifter777
Originally Posted by Dark_Ansem
Some skills are missing too.


I haven't figured out how to put them in the GM skill book, but it seems most of them work when you assign them to a monster or NPC in the editor.


Are you saying some of these skills that are missing in the base GM Mode currently can be found in the editing toolkit they released this weekend?

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Originally Posted by Chuckytron
Originally Posted by Shapeshifter777
Originally Posted by Dark_Ansem
Some skills are missing too.


I haven't figured out how to put them in the GM skill book, but it seems most of them work when you assign them to a monster or NPC in the editor.


Are you saying some of these skills that are missing in the base GM Mode currently can be found in the editing toolkit they released this weekend?


That's exactly what I am saying.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.

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