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#611145 15/09/17 06:57 AM
Joined: Jun 2017
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journeyman
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Joined: Jun 2017
Just tried GM mode and it felt great. So many features are there. The process is simple and intuitive. Developers did a really good job.
Though I can't find few features, that should be pretty logical to have from my point of view. Maybe I missed something?

1) How can I select and control multiple characters at once? For example, choose three trolls and send them in the player's direction. Right now I see only how control monsters by possessing them. And as soon as you finish controlling it, it just stops right there on the spot.
2) Advanced movements for characters. Like patrolling or following someone. The campaign has such things, but in GM mode I couldn't find a way to do it besides controlling each character by possessing them one by one, which could be very tedious.
3) Parameters for furniture, like chests or doors. How can I set up lock level or fire resistance for them?
4) Parameters for effects like explosions. Currently, it deals a very little damage, maybe it could be tuned a little bit?

Last edited by JetNLoad; 15/09/17 07:03 AM.
Joined: Jul 2014
enthusiast
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I'll continue here instead of creating a new thread. I really love what I've seen in an hour testing the GM Mode yesterday. but there are things i miss or haven't figured out how to do.

5) rotate items / plaeables after have them placed. Once placed a item like a table i don't see a way of rotating it again.

6) adjusting the height of a placeable

7) a 2nd GM would really be handy

8) ctrl+z for some things. Accidentally hit the clear vignette button to find out there is no way to restore it.

9) any chance of speech bubbles. For chat and maybe at least a one liner popped up when clicking a npc. Trading not just by right click

10) generally i dont see a way of preparing a new scene with placeables (players must be same scene as i could get it so far) there is no second DM to distract them. Sure there are other ways than the pause button to stop further approaching of the group like maybe some unpassable rubble. They have to think of how to surpass. Still hard to do that without a GM occupying them. (I know the editor is there to to real stuff, but create a small scene with some placeables and encounters on the fly would be nice. )

For now that's it. To be continued.....




Joined: Sep 2017
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You should write this stuff into this topic: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=570053#Post570053

But I can answer some questions for you smile

3) Right click on the item and click "Master Lock" to lock/unlock a crate

5) You can rotate them by holding them with left click and then scrolling your scroll wheel (you learn this in the tutorial GM campaing btw, check it out if you haven't already!)


Last edited by vometia; 15/09/17 11:19 AM. Reason: formatting
Joined: Jun 2017
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journeyman
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Joined: Jun 2017
Well, it wasn't meant to be proposals, more like questions for guidance in case I've missed something smile
Quote
3) Right click on the item and click "Master Lock" to lock/unlock a crate

Yes, but it seems like the required lockpick level is just hard coded in the furniture, so, for example, I couldn't find the way to place a sturdy chest with a very simple lock.
Quote
10) generally i dont see a way of preparing a new scene with placeables (players must be same scene as i could get it so far)

You could do this in Prepare mode, during your scene planning.


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