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Joined: Jun 2017
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Braxx Offline OP
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Just now the mod tool was released. Divinity Engine 2.
Is it the only way to edit stats on items ?
Like you can go into the Game Master Mode and easily create custome items with whatever effects and stats you want, but you cant export them to the story mode.
And now i enter the mod tool and understand nothing (Im not a modder) . I go Armor section and there is no armors in there only some belts for some reason.
Can someone explain how to change/add/nerf/buff stats on items ?


The best class is the Jack of all Trades
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https://docs.larian.game/Command_list

Go to divinity engine 2 directory and find ReCon. You can use commands from the link above with it. It seems to have an AddDungeonMaster Command, so perhaps you can simply add that onto your solo game and go ham. I wish I could tell you if it works or not, but I can't get ReCon to connect smirk

edit: My bad, this only works for the editor. Doesn't work in SP.

Last edited by zulu2502; 15/09/17 08:06 PM.
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Become a modder man, and start reading: https://docs.larian.game/Main_Page

Lots of useful info there!

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You can modify items through the editor, or by editing stat files directly, but you'll need to extract the files if you want to use the text files. I recommend the editor to start with, though. If you're mod isn't dependent on Origins, you won't see the armor from the main campaign. Extractor: https://s3.eu-central-1.amazonaws.com/nb-stor/dos/ExportTool/ExportTool-v1.8.2.zip

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Braxx Offline OP
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In early access i changed stats with text files.
With the Public > Shared folder and then just add my text file named Armor.txt , Weapons.txt .... And then BOOM ! I go ingame and the stats have been changed.
I was hoping that Larian would make that more simple, because sometimes its a hit or miss because item IDs have strange names.
And now with the full game i fell in love with the Game Master Mode Item Generator. You just pick an item choose how much it weights , how much it cost and its rarity and then you start adding stats to it. And what do i see later when im finished .... There is no way to move that armor i just edited to the main game..... GM Item Generator has it the best, nice and simple. You even see the armor icon so there is no way to mistake a set.
Now im here in the Divinity Engine 2 in the Editor and i understand nothing. It doesnt even let me edit items from the main game, i have to make custome onse.
Im trying stuff out but im in the dark here , with no flashlight.

Last edited by Braxx; 15/09/17 08:37 PM.

The best class is the Jack of all Trades
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Those same text files that you used to edit by hand can now be viewed and overridden via the Stats editor. See http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=611728#Post611728 for how to get at it (but instead of opening the ItemCombos subsection, go to Stats and then Armor, Weapons, and so on).

You indeed cannot directly edit stats of items in the main game mod (so you can't break/corrupt the main game), but you can override them in your own mod. To do so, right-click on the row with the stats for the item you want to change, and click on "Override in -> name_of_your_mod" (the first time you do that you may get an error about a file not being found; if so, just do it again and it will work).

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Braxx Offline OP
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I kinda did it. But its too much work. Thanks for the advice tho.
Anyway can someone make a deatailed IDs list with what they are and do , cuz the trial and error is killing me.
Especially when you try to find a skill/spell to add to an item.
For example: What is Priority on an item ? What to write under it ?
What is MinAmount and MaxAmount and what to write under it ?
What are Flags and ExtraProperties and what to write under them ?

Last edited by Braxx; 15/09/17 09:43 PM.

The best class is the Jack of all Trades
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You can find a lot of information about possible values in the ValuesList.txt in the stats folder (if you extracted that.) Otherwise, I and others will be posting more about doing stat stuff soon. Min and MaxAmount are how much the item stack to (weapons never stack I think). Priority is drop chance I think? Just keep it to 1 I think. Flags include things like ChillContact, BurningContact, Unbreakable, BurningImmunity, etc. Here's a list for those:

If you put an existing template into "Using," then basic stuff (like weight, min/maxamount, priority, etc.) will be filled out. So if you were making a new 1 handed axe, you'd probably inherit from _Axes (or whatever the base stat entry is).

This is for skills, but a lot of the stuff in SkillProperties applies to ExtraProperties for weapons.

value "FreezeImmunity"
value "BurnImmunity"
value "StunImmunity"
value "PoisonImmunity"
value "CharmImmunity"
value "FearImmunity"
value "KnockdownImmunity"
value "MuteImmunity"
value "ChilledImmunity"
value "WarmImmunity"
value "WetImmunity"
value "BleedingImmunity"
value "CrippledImmunity"
value "BlindImmunity"
value "CursedImmunity"
value "WeakImmunity"
value "SlowedImmunity"
value "DiseasedImmunity"
value "InfectiousDiseasedImmunity"
value "PetrifiedImmunity"
value "DrunkImmunity"
value "SlippingImmunity"
value "FreezeContact"
value "BurnContact"
value "StunContact"
value "PoisonContact"
value "ChillContact"
value "Torch"
value "Arrow"
value "Unbreakable"
value "Unrepairable"
value "Unstorable"
value "Grounded"
value "HastedImmunity"
value "TauntedImmunity"
value "SleepingImmunity"
value "AcidImmunity"
value "SuffocatingImmunity"
value "RegeneratingImmunity"
value "DisarmedImmunity"
value "DecayingImmunity"
value "ClairvoyantImmunity"
value "EnragedImmunity"
value "BlessedImmunity"
value "ProtectFromSummon"
value "Floating"
value "DeflectProjectiles"
value "IgnoreClouds"
value "MadnessImmunity"


https://docs.larian.game/Skill_creation

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Braxx Offline OP
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Ayy that help . THANKS.
See , this is what everyone needs.
And not just go guessing stuff.


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Originally Posted by zulu2502
https://docs.larian.game/Command_list

Go to divinity engine 2 directory and find ReCon.

It seems to have an AddDungeonMaster Command, so perhaps you can simply add that onto your solo game and go ham.

edit: My bad, this only works for the editor. Doesn't work in SP.


Oh, that is so unfortunate. I wonder if Larian can change that?

Is there any way to Dungeon Master the main campaign? hehe



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