Hi!

I just finished my dive into the mysterious cave where one finds Trompdoy, an artifact and the most important - soul jars!

First things first, my character's supposed to be an ass who lacked morality even when he was mortal, and when I saw that you could drain the soul jars of source, I was delighted! Thus the companion-dialogue started and... my immersion shattered. I had two options for my character to say: either he excuses the trapped soul or condemns it. Really?

Why can't he say nothing, especially when there were several necromancers? He's one himself! Why would he act like a lawful guy, when he himself conjures gory abominations? While Red, Sebille and Fane just happily keep their mouth shut? And why didn't they lose any kind of plus points with my character, when they saw that he drained the jar?

Sure, to save the smidgen of suspension of disbelief that I kept, I imagined he made the act inconspicuous; I imagined that he pretended to be an apologist to every one of those trapped souls - but damn...

It's really irritating, it is. Now I'm hoping that my villain tag's going to arrive soon, though I doubt I'll get much extra flexibility...

Last edited by Lindworm; 15/09/17 09:45 PM.