Hi Larian and thanks for the GM mode.
I found a bug with the reward XP windows and I would be surprised I am the only one having this.

Load up a campaign, have a player come in.
Reward 4 levels.
Press "F" and give 100 xp.

What happens is the XP value becomes -1234567890 (don't have the exact number) and the level becomes 1.

I would really like to be able to attribute XP to players when they achieve an objective.

Adding an preview to items would also be great. This way we could select the ones that better fit our decoration instead of having to drag them out to see them.

I was also wondering if picklocking in GM mode was automated somehow because a player with 1 thievery can unlock all the doors I throw at him. How can I change the difficulty of a lock?

Would also love to see the XP per mob before they die when I prepare encounters. Or even better be able to change it from the default when placing a monster.