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#205004 21/03/04 06:49 PM
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Well Ive been playing a game as the survivor, my guy is Artemis, and Ive noticed that everyone on here seems to do quite a bit of cross class skills taking or whatnot. To begin, I feel kind of cheated for the skills that the survivor starts out with, assassin's kiss and trader's tongue. As Raze pointed out to me on both accounts, there arent too many awesome daggers or knifes (things that can use assassin's kiss) out there, and even though Im currently using a dagger that needed level 5 identify that I swiped from the mage in the market, its use against the elite orcs and creatures tougher then those is starting to decrease and I dont feel like wasting skill points on the hope that I'll find something more useful. Then there's trader's tongue, and once again Raze pointed out that there is a HUGE excess of gold and items that sell for alot throughout this game and it isnt needed.
Anyway back to the main thing, with Artemis I have gotten through a good junk of the game without having to get alot of skills from other classes. The only skills that I actually picked from other classes were repair and 2 points in stun, then I received probably 5 other skills from quests and books, but these I rarely use. Im sure there are skills out there that would greatly benefit me but Im just not seeing them.

Now we come to the new Wizard character I created, Raistlin. He starts with Meteor Strike, great against the skeles AND orcs in the first part, and Summon vermin... VERMIN come on! Well anyway I leveled my guy to level 5 or so before heading into the catacombs by doing the Gem quests and George quest, but I think Im forgetting about one? I dunno. Anyway he's just demolishing everything in the catacombs with this meteor strike but Im starting to think that I need to start grabbing some other skills from other classes. I took lock pick (Oh baby how I love this skill ) from survivor, and repair from warrior... but from there I'm outta ideas. I guess augment defense would be good for him because he's not going to be strong so he wont be able to wear heavy armor, but besides that Im running a blank.



Holy Crap! It's the children of the corn. (family guy)
#205006 21/03/04 07:03 PM
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my mage has 70 strength wich is well enough to carry about any armor....go for wisdom.......


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#205008 21/03/04 07:06 PM
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70 strength and wisdom huh? what level is he or she? and there was a huge thread going around about wisdom and if its useful or not and I still am unsure about how good it is but I'll give it a try


Holy Crap! It's the children of the corn. (family guy)
#205010 21/03/04 07:14 PM
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she be level 19 hehehe level 5 meteorstrike...no cheats...


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#205011 21/03/04 07:18 PM
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level 19 and 70 strength? wow what are your other stats at


Holy Crap! It's the children of the corn. (family guy)
#205012 21/03/04 07:23 PM
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agility 50+ and int. 30+ constitution 20+ ......my mage doesn't get hit too often aniway....i wanted her to be able to carry everything around first before actually adding into intelligence....no charms yet...


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#205013 22/03/04 11:13 AM
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Quote
As Raze pointed out to me on both accounts, there arent too many awesome daggers or knifes (things that can use assassin's kiss) out there, and even though Im currently using a dagger that needed level 5 identify that I swiped from the mage in the market, its use against the elite orcs and creatures tougher then those is starting to decrease and I dont feel like wasting skill points on the hope that I'll find something more useful.


I've picked up some pretty well stacked daggers in my games so far. At the moment I am running a fighter, and she is carrying a dagger as a light spare weapon (in case the main weapon breaks at a bad time). It's life and mana stealing and has deathblow(2) and I think stun and spirit damage and poison on it. Rarely have I seen such a loaded weapon. The basic problem with daggers i.m.o. is the really low basic damage - typically around 5 - 31 where you can find lots of (fast) swords and axes that have damage topping out well over 100.

Quote

Now we come to the new Wizard character I created, Raistlin. He starts with Meteor Strike, great against the skeles AND orcs in the first part,[!]snip[!] Anyway he's just demolishing everything in the catacombs with this meteor strike but Im starting to think that I need to start grabbing some other skills from other classes. I took lock pick (Oh baby how I love this skill ) from survivor, and repair from warrior... but from there I'm outta ideas. I guess augment defense would be good for him because he's not going to be strong so he wont be able to wear heavy armor, but besides that Im running a blank.


I guess you could take shield and magic shield - but I've never needed them for my mage! As I said, I am running a fighter at the moment and she has shield and magic shield and they are fantastic when you wade into a group of steel skellington warriors, sword flashing. But my first character, a mage, never needed them because nothing could get close enough to deal out much in the way of melee damage! I think you should consider getting freeze (attn: some monsters are immune!) and to circumvent magic resistances get hell spikes at as high a level as you can (kill 3 dragon riders with two castings!) Otherwise I agree with picklock and I also like alchemy at least at lvl 3 so I can make normal size potions (in case you haven't noticed: restoration potions are MUCH more effective than either of their two components alone).
And polymorph lvl2 served me well against the odd fast powerfull boss monster that I couldn't overcome easily otherwise, for instance the regenerating spirit of the sword in the rock - he's not so hard as a froggie -- <img src="/ubbthreads/images/graemlins/stupid.gif" alt="" /> -- Kermit?!? Is that you?!? Croak!

hope that gives you some ideas to try ... -Peter

#205016 22/03/04 05:40 PM
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Location: Berlin, Germany
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With a mage consider developping Hellspikes for later - it has the advantage of not being hindered by resistance levels to fire, lightning, poison or spiritual!

If you don't want your wizard to carry heavy armor then the shield spells are worthwile.

Other classes' skills beside lockpick and repair? Pickpocket 1-2 levels; elven sight for rapid map exploration; wisdom for experience boost; deadly gift; and, if your in the mood for gambling for luck: heavenly present; ...


In times of crisis it is of the utmost importance not to lose your head (Marie Antoinette)
#205018 22/03/04 10:30 PM
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how many levels for elven sight? I was considering this too because then I could see the guy and cast the spell before he could react
and also I might give heavenly gift a chance, but once again how many levels


Holy Crap! It's the children of the corn. (family guy)
#205020 23/03/04 04:07 PM
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On elven sight level three has worked well enough for me - it really depends on how fast you want to unveil the map - but since you will want to kill the ogres anyway, you will seek them out, and thereby automatically reveal more of the map, so anything more than three levels is not really necessary, I think.

For heavenly gift, the whole five - if you take it at all, only the higher levels will give you something worthwile having.


In times of crisis it is of the utmost importance not to lose your head (Marie Antoinette)

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