Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2016
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Unstable: When you die, explode and deal 100% of your vitality as physical damage to surrounding enemies.

When I saw this, I came up with an idea where I would have a very high health character running around naked post level 8 with warfare, Picture of health, Unstable and pure con. I was gonna make him have like 600-700 health in the early game, enter a fight with 10 health or something and teleport him into a boss so I can instantly kill it and use the AP from killing him (executioner) to revive him into another spot and kill him again.

So with this dirty and cruel idea in mind for a super explosive OHKO bomb on demand, I decided to test it out in the Game Master mode.

Turns out, Unstable does not deal 100% of your vitality as damage. It deals 100% of your weapon damage. You can raise con as much as you won't but it will not deal any more damage. The warfare working with it is probably normal (since it is physical damage) but the wrong damage source really make me sad I can't beat the game with exploding companions willing to die for me in the name of peace.

Joined: Sep 2017
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This bug is caused by a value for the Talent_Unstable skill, "Damage", not being set to "SourceMaximumVitality" in the Skills Data file. Setting that value causes the talent to work as intended. I have posted a bugfix on Steam Workshop, and I can walk people through the fix if they want to do it themselves using StatsEditor.

Last edited by ZiggyZeitgeist; 20/09/17 08:07 PM. Reason: Said feat instead of talent because I play too much D&D :)

Moderated by  gbnf 

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