Hi, which spell/talent increases damage based on armor? I have to try that, but missed that so far!
You are mostly right tho, I have all my classes as sort of hybrids, even when I wanted them to be pure class, I found it not worth it - for example my polyscoundrel was pure physical, but I decided to give him few geo and few aero skills - aero for achieving stuns in conjunction with my aeromage, geo for more physical+magical damage+cc.
Main driving force, was that mid fight, I noticed that there are sometimes enemies, with all their magic armor depleted, and physical still present - and my pure physical rogue was of no use against it, as it had to go through that remainder of physical armor to finish him off... thats why I decided to add some magical damage.
And I ended up doing that on ALL my characters, as it makes all combos easier, and lot of fights a lot easier, even tho I probably miss few measly percent of extra damage..
Even pure mage benefits greatly from necromancy spells with physical damage
