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Joined: Sep 2017
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apprentice
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apprentice
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Joined: Sep 2017
I,ve managed to get somewhat of a grip on the editor with old videos of the first editor and some videos of the new.

I,ve gotten so far that i have build a few houses and som rocks and trees.

I generate the ai grid and then i test it out.
Buildings and rocks are non passabel but the trees are like air and my characters can walk right trough them.

How do i Fix this? do i have to do it manualy or are there som autogenerated setting i don't get?

Thanks any who know and want to share.

Joined: Sep 2014
journeyman
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journeyman
Joined: Sep 2014
Can I know how root template of the tree is named?

Joined: Sep 2017
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apprentice
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apprentice
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on the top of my head: any birch or pine tree, but really all of the trees,

Name: NAT_ORI_Tree_Birch_C_02
Thats one of them

Joined: Jul 2014
member
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When the AI i generated you will proberbly have to walk it over and see where it did not do such a fine job (close to corner of wall for example), you CAN paint where you don't want the players to be able to walk, or visa versa.

It's done in the AI menu, but don't ask me how, because I am still fumbling around with it laugh. I did manage to do it, though I'm can't remember exacly how I did it... I hope this will be more clear on the WIKI soon.

Joined: Dec 2013
old hand
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old hand
Joined: Dec 2013
I believe that this person got their question answered in this thread. The trees were created with the instance painter, hence no collision.


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Joined: Sep 2017
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apprentice
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apprentice
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Joined: Sep 2017
Yes i got that question answered.


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