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Joined: Jun 2013
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I've had some complaints about my little autosave mod not properly being placed in the mods folder in My Documents

Originally Posted by People on Steam
Dunno if it's just me but this mod doesn't actually do anything. Doesn't show up in game in the mod menu. Even the .pak file where the mods are kept says its 0b. Totally blank file.


Originally Posted by People on Steam

Can confirm that Steam Workshop is not unpackaging the .pak file into the \Documents\Larian Studios\Divinity Original Sin 2\Mods\. It is putting an empty file in there instead. Copied the .pak from \steamapps\workshop\content folder and the mod works. Looks like a depackinging issue with Steam Workshop.



I remember this happened in D:OS 1 but I don't remember what the resolution was. Any ideas?

http://steamcommunity.com/sharedfiles/filedetails/?id=1137009233

Last edited by SniperHF; 19/09/17 01:43 AM.
Joined: Sep 2017
Location: Belgium, Ghent
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Confirmed to still work as intended.

The system fetches steam information from the subscribed modules on startup and copies everything to the mods folder. If the Mod is the active campaign, it puts it in an Input folder and throws a message that the mod will be replaced after a restart.

Copying is indeed something Steam does not do by itself, the back-end provides mod information and "subscribed"/"downloaded"/... events that get handled at run-time.

A common problem might be file permissions (steam mods are in Program Files) or maybe very bad connections, not allowing the download or information fetch requests to occur properly.

Last edited by Larian_KVN; 19/09/17 10:21 AM.

CTRL+K the elf
Joined: Jun 2013
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Originally Posted by Larian_KVN
Confirmed to still work as intended.

The system fetches steam information from the subscribed modules on startup and copies everything to the mods folder. If the Mod is the active campaign, it puts it in an Input folder and throws a message that the mod will be replaced after a restart.


The problem though is people are saying it works for other mods but mine is simply never showing up:

Originally Posted by Person on Steam
Can't be sure also having the steam issue with this mod but other mods I downloaded via workshop for this game do work. Not sure if that helps or not. Just going to manually put this mod in the folder though.

Joined: Jun 2013
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So I finally figured out what the heck was going on.

I changed the name of my mod in the project settings. Well the name I changed it to was "Timed Autosaves for D:OS 2".

Only problem is Steam apparently likes to rename the actual pak file as the logical name you give it in the project settings. The editor itself does not do this when uploading. Which would be fine if I hadn't used a character (:) that windows can't write as a filename.

Joined: Sep 2017
Location: Belgium, Ghent
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We'll make sure to disable the ability to add those invalid characters to the project name.


CTRL+K the elf
Joined: Apr 2016
Location: Los Angeles, CA
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FYI, invalid Windows filename characters:

< (less than)
> (greater than)
: (colon)
" (double quote)
/ (forward slash)
\ (backslash)
| (vertical bar or pipe)
? (question mark)
* (asterisk)
ASCII NUL
Control Characters (1 through 31)


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