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#616595 20/09/17 05:41 AM
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apprentice
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apprentice
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I'm trying to follow the wiki instructions on how to modify an existing dialogue:

"
To modify an existing dialog in your module:

Open up the DialogEditor Icon.png Dialog Editor
Load an existing dialog from a project that yours inherits from (e.g. Data\Mods\DivinityOrigins_1301db3d-1f54-4e98-9be5-5094030916e4\Story\Dialogs\Tutorial\TUT_LowerDeck_OriginLohse.lsj if your project inherits from the Divinity: Original Sin 2 project)
Edit the dialog (in the example image I added an additional answer node for the Red Prince)
Save the dialog in your own project with the same file name, under "Data\Mods\{YourProjectFolder}\Story\Dialogs\"

"

I'm trying to search in my Data\Mods folder and I see a "DivinityOrigins_blahblahblah" folder but there are no files in it. I even created a new addon to specifically ensure that I was inheriting from and targeting the story.

Is there something I'm missing here?

Joined: Sep 2017
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Hi there sirbuttsington,

To access the dialog files in the DivinityOrigins folder you will need to unpack the Data\Origins.pak file. You can do this with Norbyte's unpacking tool.

Note that modding dialogs is currently not possible, but will be enabled in a patch soon.

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apprentice
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Thanks!!


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