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Joined: Jun 2004
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Neofit Offline OP
apprentice
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apprentice
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Joined: Jun 2004
Hi,

I'm trying to figure out a party composition using origin characters only. There are plenty of threads about party composition, but all the ones I have found talk about min-maxing the party with custom characters, but no recent pointers as to what to do with origin characters only.

My pre-requisites:

  • The main is should be closer to me, e.g. human male, probably a melee. So it's Ifan that I created as a Knight.
  • The party should have a couple of melee dudes and a couple of casters, with some healing
  • From what I have read about conversations, the party should have a human, an elf, an undead and a lizard for max diversity. So Ifan, Sebille, Fane and The Red Prince.

Currently I have just entered Fort Joy and am getting acquainted with the characters. After speaking with each I can't help but feel that I am not using them for the role they were designed to be used.

* Ifan: definitely feels like a Wayfarer and not a Knight

* Fane: 100% the typical mage/necro, but from what I read his finger allows one to save a fortune in lockpicks, so I made him a rogue. Feels wrong somewhat. I don't know how difficult it is to make money in this game, nor how crippling it will be to invest into lockpicking on a non-rogue character, so I wouldn't mind some advice on this.

* The Red Prince: Mage with Pyro/Geo, the only one that feels right.

* Sebille: haven't met her in Fort Joy atm, but from what I saw on the ship, she's the typical Rogue. But this spot is taken by Fane in this party, so she whill be the cleric with Hydro+Necro.

From what I read there will be occasions after Fort Joy to respec them all throughly (except probably what they got in skill books), so all is not lost. If I understand it correctly, any of these origin toons can be modified to fit any role, the rest is just RP flavour, isn't it?

Any advice?

Joined: Sep 2017
Location: Gent
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journeyman
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Joined: Sep 2017
Location: Gent
Depends on the difficulty you're playing at, if you play on explorer mode, you really shouldn't worry much about bad party combination or about money especially if you invest in Bartering(which I did). Bartering is a handy skill especially in the beginning. You sell stuff for more money and buy for less.

If you play on classic you'll spend more money(on potions/scrolls) but again, it's only in the beginning that it'll be hard to make ends meet. I played on classic till around midgame(wanted to enjoy story more and less combat time) and I had a pure Ranger, pure Warfare(Red Prince), a pure Rogue(Sebille) and Fane who I made a Aero/Geo/Hydro wizard. The builds weren't all that great but it worked.

Fane can be very handy if you use him as your main talking person and invest some persuasion on him. You'll get an item in Fort Joy if you do his quest(or was it just after fort Joy). He also has the scholar trait which helps in a lot of conversations.

Joined: Jul 2017
old hand
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Joined: Jul 2017
You can do as you like.

Later, after Act 1, leaving the island on board of your ship, you get access to a magical mirror which allows endless respecs. You can even change the appearance of the origins (so Ifan got a shave in my case).

I don't understand what you said about Ifan. If it is your main and you made him a Knight during character creation, why does he feel like a Wayfarer (his genuine "class" when met as companion)? I always made him a Knight when I recruited him at Fort Joy (I always have a custom main) and he feels like a two-handed damage warrior, aka knight.

As this is the spoiler-zone, Sebille is at the south-western beach in Fort Joy, right of Dr. Leste's area, after you started the quest with Amryo, the elf in the cage, and Griff, the camp boss. She looks for a certain nearby lizard. If you like to buy Pyrokinetic skill books during Act 1, you should do it before Sebille talks to the lizard (the Pyro vendor).

Take into account that damages work against one of the two armors, so take care for enough damage of each or one kind. A combi of fire and necro for example is not the best because fire deals magical damage and Necromancy mainly deals physical damage.

Last edited by geala; 20/09/17 10:26 AM.
Joined: Sep 2017
Location: South Africa
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journeyman
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Joined: Sep 2017
Location: South Africa
I'm not sure if you mean Origin-only for companions, or entire party (yourself included).

But, right now I have the following:

Me: Human Male - Knight; con and str; mostly warfare with some summoning thrown in for the incarnate.

Fane - Wizard; everything into Int focusing on primarily elemental attacks. I'm trying to get him as DPS as possible. I'm going to put a few points into thievary for his bone finger lock unlocking skills.

Ifan - Fighter; str and con. Support melee to stand beside me.

Red Prince - Cleric. Healer role with a little amount of DPS thrown in.

This current setup is working nicely for me; they seem to compliment each other really well. Then again, that could just be my ignorance talking. xD

~ NuttiKrust

Last edited by NuttiKrust; 20/09/17 09:30 AM.

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