Hi,
I'm trying to figure out a party composition using origin characters only. There are plenty of threads about party composition, but all the ones I have found talk about min-maxing the party with custom characters, but no recent pointers as to what to do with origin characters only.
My pre-requisites:
- The main is should be closer to me, e.g. human male, probably a melee. So it's Ifan that I created as a Knight.
- The party should have a couple of melee dudes and a couple of casters, with some healing
- From what I have read about conversations, the party should have a human, an elf, an undead and a lizard for max diversity. So Ifan, Sebille, Fane and The Red Prince.
Currently I have just entered Fort Joy and am getting acquainted with the characters. After speaking with each I can't help but feel that I am not using them for the role they were designed to be used.
* Ifan: definitely feels like a Wayfarer and not a Knight
* Fane: 100% the typical mage/necro, but from what I read his finger allows one to save a fortune in lockpicks, so I made him a rogue. Feels wrong somewhat. I don't know how difficult it is to make money in this game, nor how crippling it will be to invest into lockpicking on a non-rogue character, so I wouldn't mind some advice on this.
* The Red Prince: Mage with Pyro/Geo, the only one that feels right.
* Sebille: haven't met her in Fort Joy atm, but from what I saw on the ship, she's the typical Rogue. But this spot is taken by Fane in this party, so she whill be the cleric with Hydro+Necro.
From what I read there will be occasions after Fort Joy to respec them all throughly (except probably what they got in skill books), so all is not lost. If I understand it correctly, any of these origin toons can be modified to fit any role, the rest is just RP flavour, isn't it?
Any advice?