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Joined: Aug 2017
journeyman
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journeyman
Joined: Aug 2017
This "AI 2.0" is actually rather stupid.

There have been numerous fights where both enemies and allies will just walk through a field of damaging surfaces to their own deaths when there are other options (IDK, like... pass??? Why walk around aimlessly and take 400 fire damage????)

Example with a resulting bug as well; As I am writing this, my game is stuck in combat because Gwydien Rynce is blocked from moving anywhere (I blocked him in with my ranged units atop that high ground tower/ledge in the pits where the battle initiatesbecause of the above issue which, when he dies because of the above described behavior, results in multiple quest failures 4 times in a row now. There is Necrofire EVERYWHERE and he's deciding to walk back and forth through it like an idiot), and now it just says "Ally's turn". I can literally go get ready for work, go to work, come back in 9 hours and it will still be Gwydien's turn. It's already been stuck like this for an hour while this *brilliant* AI 2.slow decides what to do with him.

In addition (irrelevant of the AI), this fight is just stupid anywhere you take it, even on Classic mode, as far as enemy count / imbalanced enemy stats and abilities / Necrofire covering literally every single surface node visible on my screen. Bless doesn't do anything either because as soon as one of the Oil Voidlings bleeds, it will turn the entire screen into Necrofire again because the Magisters keep casting Curse on them. Back to the AI; The previous issue also makes things worse for their own team as well. Their RAIN spells becomes useless and they also run back and forth thru it like morons.

This shouldn't be a complaint but it is, just to prove a point at how stupid the AI actually is - in other situations unrelated to bad surfaces covering EVERYthing EVERYwhere, I've ran into several instances where the enemy team will cast a Fireball with a mage or Phoenix Dive with a warrior and kill multiple of their own allies who my melee are working on. It's really hilarious and helpful... but REALLY dumb. AI 2.0...

In the case of this walking through surface stupidity, heals and Encourage buffs and CON increase buffs can't even heal these allies fast enough to keep them from dying because of their own stupidity.

Can't an additional check be made in code that causes a NPC to pass a combat turn if he can't move? Seem like it would solve this bug I'm having as well as other people I'm sure. Also want to suggest toning down the number of Oil Void spawns in that fight - The 2nd round of spawns needs to be reduced in numbers or stats because they're all superbuffed and makes this fight almost impossible to keep Gwydien alive. Heals can't keep up with his stupidity per turn, and like I've mentioned several times, toward the middle of the fight the entire screen is Necrofire from then on.


In my line of work, it's never a quiet day on the market.
Joined: Sep 2017
V
Vax Offline
stranger
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stranger
V
Joined: Sep 2017
This is literally the same problem I'm having, and now I have to restart the battle and try again to keep that idiot alive.. The game is great so far, I'm in love, but sometimes the AI is really stupid. What makes me especially mad is the fact that I needed to kill just 2 more and I was done.. Well, I think I'm gonna F5 every single turn and hope for the best..
Good luck to you too fellow Godwoken

Joined: Sep 2017
Sil Offline
apprentice
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apprentice
Joined: Sep 2017
You can cheese the pits fight by sneaking around the rig to a nearby cave, finding the tent opposing a lady magister (she won't attack you), put a crate at the entrance and teleport the npc-dumdum into the tent. Then just take the fight around that area, letting slimes come to you. Leave magisters alone to deal with the slimes as they come to you, they'll die but the time they buy you by tanking / damaging the slimes will make things much easier.

That usually stops him from fumbling about in necrofire for at least a few turns, which you can use to block him behind the barricades with your party.

With that said though, I think necrofire needs to be nerfed as it's really obnoxious; The AI is a bigger problem but I do think it is much easier to just make necrofire removed by blessing (maybe turned to steam), as opposed to completely re-doing the AI.

I had a derpy moment when ... (chapter 4 spoiler!)

There's a moment when you save a dwarf from deathfog-filled tunnels in Arx; I won the fight, I talked to her, I won persuasion. The quest was done, so she decided to leave her prison, and ... ran right into deathfog and died. Woops!


The AI definitely needs some self-preservation tweaking, not just with surfaces but with how an archer on 10% health will blink into the middle of my party to stab (but not kill) a low HP mage, when realistically he'd KNOW he'll not kill her, and that he'll die trying.

Last edited by Sil; 23/09/17 02:30 PM.

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