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Joined: Sep 2017
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OldNeb Offline OP
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Looking for a way to enable Lone Wolf to work with 3 or 4 party members instead of just 2. Alternatively, a way to alter stat gain and ap to simulate what Lone Wolf does in game.

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stranger
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Would love such a mod aswell!

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Location: Australia
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stranger
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You can double the stat points you gain per level, increase your stat cap and modify your AP.

EDIT: This will effect your full party though, regardless of talent or not.

Last edited by dezzter; 25/09/17 07:27 AM.
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OldNeb Offline OP
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I've been trying to figure out how to find it, I extracted the PAK and have been tinkering with the Data file but I can't seem to get the progression to work like I want it.

I'd like to to at least simulate the progression portion without the percentage bonuses.

Like double point gain per level and stuff.

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journeyman
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There is also these in the Data.txt file(Public/Shared/Stats/Generated/Data) from the Shared.pak file.

key "LoneWolfMaxAPBonus","2"
key "LoneWolfAPBonus","2"
key "LoneWolfMagicArmorBoostPercentage","30"
key "LoneWolfArmorBoostPercentage","30"

Last edited by Rasikko; 25/09/17 08:09 AM.
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In data.txt
Stuff related to what you want.
key "AttributeLevelGrowth","2" (Attributes per level) Double
key "AttributeSoftCap","40" (Max attribute through spending points) Make 70
key "CombatAbilityLevelGrowth","1" (Combat points per level) Double
key "CombatAbilityCap","10" (cap in combat) Double
key "CivilAbilityLevelGrowth","4" (gain points (2, 6, 10, 14, 18) so probably means every 4th after offset)
key "CivilPointOffset","2" (offset before you start earning points)

In character.txt
Under new entry "_Hero" (this is what changes it for your party members)
data "APMaximum" "6" (+2)
data "APStart" "4" (+2)
data "APRecovery" "4" (+2)

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stranger
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Thanks for all the response!

Just cant seem to see why you would kinda hardcode these talents. Turning off group limit for lone wolf seems so much less work, then replacing several lines of code :(


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