I'm about to start my first run with a friend and wanted to clarify a couple of things with regards to potential builds. I'll be playing a shadowblade with a focus on high damage output - likely an undead elf as my friend wants to play Fane.
As I'm hoping to drop a lot of points into finesse, scoundrel and polymorph, but would still like to splash a bit into magical ability trees, I was hoping to clarify mechanics with regards to certain spells.
Firstly in the case of hostile status spells that don't deal damage - e.g. chicken claw, how is a "hit" determined? Is there an attribute e.g. int, str required to bypass the target or can it be used by someone with only a few ranks in the ability without penalty?
Further, with spells that enhance attack with elemental attributed e.g. venom aura/firebrand, while I assume that there is a bonus for levels in a given skill (e.g. pyromancy and the flaming weapons) is there also an unlisted increase in damage from int? Are there other aspects to damage calc I should know?
Finally, favourite picks for this kind of build?