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#617333 20/09/17 08:53 PM
Joined: Sep 2017
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stranger
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Hi there! I'm new to modding D:OS2 (just like everyone else) but I'm a game developer and have previous experience with modding tools for games like Oblivion and Skyrim. I have a few questions regarding mods I've been trying to make:

1) When making custom original presets, only the template available on the wiki seems to work. I've made a duplicate of it with different names, but still only the CustomFixedOrigin seems to be loaded. Is there a way to make more custom origins?

2) I've made a new status effect that references a new "potion" stat, like other status effects do.
i) In-game, the name of the effect is the same as the stat ("Stat_NewBuff") instead of a proper display name, like "New Buff". For example, Damage on the character page says "+100% from Stat_NewBuff". I can't seem to find a way to change this. Is there one?
ii) I'd like the status effect to give +10 to strength, and have 10 as the value of the Strength field on the effect, but in-game it only gives +1. Is there a field in the stat editor that affects this somehow?

3) I can't figure out how the Sucker Punch skill is added to the player. It's only available when one hand is empty, but not both. Other weapons, like two-handers, grant skills through the Skill field in the stat editor, but that doesn't seem to be the case here. Is Sucker Punch scripted somehow?

Thank you for any and all help! I'm enjoying my time with the editor so far and would love to make some progress past these sticking points.

Joined: Sep 2017
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stranger
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Joined: Sep 2017
I've come across some more issues that I need help with.

4) I'm trying to make multiple weapons that have different damage numbers. I have two identical root templates, except they reference different weapon stats. The two weapon stats are also similar. I've tried changing many of the second weapon's stat fields to higher values but nothing seems to actually change. How would I make one weapon stronger than another?

5) While trying to solve issue 4, I noticed that some weapon root templates, such as the 2H swords, all reference the same stats but all spawn with different names and sometimes different damage values. Where are they getting the names from, and how do they determine what damage values they should have?

Thank you again for any help.

Joined: Oct 2017
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Joined: Oct 2017
Hey there, just wondering if you made any progress? I'm trying to figure out number 3 as well. I'm trying to add a new skill that is also added to the player when the off-hand is free, just like Sucker Punch.


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