I came across this while parsing GLO_GameMasterCharacterCreation in the GM module.
[code]IF
GMCampaignModeStarted("Prepare")
AND
DB_CharacterCreationDummy(_Dummy)
THEN
CharacterMakeNPC(_Dummy);
SetOnStage(_Dummy,0);[/code]
From my understanding, this code runs when the GM Campaign starts in "Prepare" mode.
But i'm uncertain about,
DB_CharacterCreationDummy(_Dummy)
My guess is that, here we combine this statement using an AND and the variable _Dummy so that the "THEN" block will run on every entry in the DB_CharacterCreationDummy
i.e.
On prepare, it would turn all the character creation dummies into NPCs and "Set on stage 0" which is hiding them? Presumably to prepare the npc's for further char creation.
Is this correct? :)