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#617638 21/09/17 05:35 AM
Joined: Apr 2017
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So I am having dificulties picking out roles for my squad.
I have built a staff using battlemage with Polymorph,Pyro and Aerothurge and have decided on taking Sebile,Fane and Ifan.

With pre built companions auto leveling them selves up when recruiting them I am strugling now more than ever to decide which preset I should chose for these 3.

What presets or companions would you chose if you wanted to make a front line battle mage using a staff alongside Polymorph,Aerothurge and Pyro spell schools as your avatar.

Joined: Jul 2009
Location: Germany
apprentice
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Joined: Jul 2009
Location: Germany
For my part I took the same 4 persons for my group. Ifan I took right from start (since I prefer as playing as human) and made him knight since I need a tank in 1st case.
The lizard is my summoner, since lizards benefits from arcane arts and summoning gets you free meat shields in form of summons, which helps in winning fights.
Fane is my rogue character, with high damage output in dual wield.
The elf is my ranger, with pyro as second profession who will do damage from far away!

As for battlemage I recommend you to have at least one tank. Maybe you should consider taking the dwarf as fighter because without tank it will be hard later on i guess...

Joined: Jul 2017
old hand
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What difficulty are you playing? If on Classic, it's not that important to optimize anything, if on Tactician, your fault. You can respec the companions after Act 1 on the Lady Vengeance, so no need to plan for the endgame already.

Do you want a mixed damage group or focus on one damage? Later on some enemies have huge amounts of one armor while lacking in the other. I have a mainly physical damage group, sometimes it would be much easier to fight the magical armor on some enemies.

Your battlemage is already of mixed damage, so that may be the way. Ranger, Wizard and Summoner would be my choice. The incarnate can tank to a certain amount and you have high damage against both armors.

You can also create a kind of polymorph control tank (Medusa Head f.e.) out of your battlemage but then you should concentrate against physical armor. The problem is a certain lack of support/healing skills. You have one physical armor restore from Polymorph, but that's not enough. Geomancer and Hydrosophist offer some great armor refresh possibilities, more important than vitality heals in my opinion. You could put it on your ranger and summoner and wizard.

I have respecced my Necro/Hydro/Poly/Warfare shield and board main into a Warfare/Geo/Hydro/Poly combi. Necro went to my two-handed warrior. I would not like to be without certain Warfare control skills as a melee.

Joined: Apr 2017
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I am doing Clasic as I lack the time to mess around with Tactician and other hard core stuff.

In the end I went with Fane as a Shadowblade, Sebile as a cleric (wand and shield with a mace in the backpack in case I need to go physical) and Ifan as a ranger (because he has plot armor and gains Pet Pal for free whenever you get a preset that does not have pet pal included)

The plan is to level up Ifan's Int in tandem with his Finese so I can restore him to his Wayfarer status - but with the free pet talent. With Sebile I want to have high Hydro and Geo ratings but am considering 2 points in Poly for Bull Rush which still works with wand and shield (but unlike the beta the damage is converted to physical which sucks) and maybe get the Wings and the Heart of Steel. Am also hopeing that Consume Corpse and Living Armour will not turn up to be an epic fail.

My battlemage (should have mentioned at the start that this is a custom human char) started out with Poly over Pyro because Bull Rush and Chameleon Cloak are more important than the pyro starter spells which I can always steal from Stingtail.

I am not sure how to level up Fane though....I am unsure if I should go Warfare route and have him dual wield a dagger and a str based weapon or if I should start pumping into either summoning or scoundrel.


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