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Joined: Sep 2017
Location: Finland
Rasikko Offline OP
journeyman
OP Offline
journeyman
Joined: Sep 2017
Location: Finland
I can set Damage Modifier and Damage to any number I want and it still results in small in game DMG numbers like 5-6 or 0-2 or 2-8. Meanwhile, take Electric Discharge for example, it does 15-17(roughly) damage, and this with 90 Damage Modifier and 10 Damage Range. So I'm obviously missing something with my custom skill.

Basically I want to create a skill that does a flat damage value. Not affected by level or intelligence.


Last edited by Rasikko; 21/09/17 07:00 AM.
Joined: Sep 2017
Location: Finland
Rasikko Offline OP
journeyman
OP Offline
journeyman
Joined: Sep 2017
Location: Finland
Damage Multiplier seems to need to be a real high number in order to have a high damage spell, but I'm still testing. I'm wondering what other variables are involved with this in order to know exactly how powerful a skill will be both before it's learned and after. 1000 DM will give me a skill worth of 45 damage. About 90 after learning it. For what I want to achieve requires a high damage skill. I feel I am getting closer.

Last edited by Rasikko; 21/09/17 10:21 AM.

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