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#618175 21/09/17 04:19 PM
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stranger
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So I have been trying to make something cool in the divinity engine. And all the terrain work seems to be going fine. Lots of information to find online. Also lots of information from divinity engine from the first game copies over to divinity engine 2.

So I was looking at the wall construction video on the first one to make my own house. Everything is quite similar and I got my house made. Just 1 problem. I can not seem to be able to close my roof.

Here's a picture of my current progress https://puu.sh/xFkIY/14ffc6827e.jpg

When I add a material to the building layer nothing happens. I tried putting the type as roof in the dropdown menu but it defaults back to none after clicking it.

Can anyone spot something I am doing wrong?
Thanks!


-Learning the divinity engine and creating my own adventure!
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Hey, I had this same problem and I fixed it by re-making the roof walls.

I found that some of the ways I was editing the roof after copying the walls beneath would cause that "Type" field to become uneditable, so perhaps you can try to set that to roof or floor before making any necessary changes to the walls. For me, even after fixing it, I still had to set that field to floor rather than roof to get it to work, but I haven't found any issue doing in that way.

Hope this works for you!

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I tried this now. Deleted the roof. Copied the bottom floor walls again and tried to add the roof and didn't work.

Then First changed it to a roof on the root template. And it still didn't allow me to fill up the middle. the "type" section was all this time still impossible to change.

I then though it may be a problem with copying the walls cnd changing it to roof. So I went to an empty part and just placed down a roof. Made a square roof with the edit wall tool, but even that roof I am unable to fill.

I'll keep it as is for now. does make it easier to fill the building with things if it's open. Hope I can get it working in the future. If anyone has any idea I am all ears!

Thanks.


-Learning the divinity engine and creating my own adventure!
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Have you tried using a different material? I think all the ones used for roof tiling have the word "close" in them but that might just be a D:OS 1 convention.


It's hard to tell by the screenshot, but it is possible that the walls aren't actually closed/linked, in which case the roof will never appear. Sometimes you can have two wall pieces right next to each other that might look right but aren't actually linked.


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[quote=SniperHF]Have you tried using a different material? I think all the ones used for roof tiling have the word "close" in them but that might just be a D:OS 1 convention.


It's hard to tell by the screenshot, but it is possible that the walls aren't actually closed/linked, in which case the roof will never appear. Sometimes you can have two wall pieces right next to each other that might look right but aren't actually linked.

[/quote]

Just tested. This is Exacly it. Thanks a bunch.

I can now atleast go to bed without having to think about it in my dreams.


-Learning the divinity engine and creating my own adventure!
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Originally Posted by Leverloos


Just tested. This is Exacly it. Thanks a bunch.


Which one was it, the material or the roof walls not being connected?

Also one thing to keep in mind, I find a lot of the tiling doesn't look right unless you set it around .3 or even lower sometimes.

And even if you can't find exactly the *right* material to use to match the roof, it's pretty rare that characters in-game ever see the roof tiling the way the camera works and how the roofs fade out.

Quote

I can now atleast go to bed without having to think about it in my dreams.


Speaking from experience, this is VERY annoying hahaha

Last edited by SniperHF; 22/09/17 12:45 AM.
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Originally Posted by SniperHF
Originally Posted by Leverloos


Just tested. This is Exacly it. Thanks a bunch.


Which one was it, the material or the roof walls not being connected?

Also one thing to keep in mind, I find a lot of the tiling doesn't look right unless you set it around .3 or even lower sometimes.

And even if you can't find exactly the *right* material to use to match the roof, it's pretty rare that characters in-game ever see the roof tiling the way the camera works and how the roofs fade out.

Quote

I can now atleast go to bed without having to think about it in my dreams.


Speaking from experience, this is VERY annoying hahaha


The roof was not closed. aparently 1 corner was not connected to eachother the right way. I had to delete the corners. Make a new corner and was able to connect the walls on a flat wall side. After that it showed up right away.

I was also able to fix the walls from the house to get a floor in. Only annoying this is if you dont have the 90 degrees corner the floot will actually show outside aswel. Guess I can cover it up with a bush, but not ideal.


-Learning the divinity engine and creating my own adventure!

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