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Joined: Sep 2017
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https://i.imgur.com/wKi9X7w.jpg

As you can see in the picture, some of the items I've placed in the editor don't show up in the game. In the top screenshot of the game, you can see some of the candle wax floating in the air above the broken chair, but none of the other candles.


Another problem is the blue fog. That's not from the atmosphere I have selected in the LevelData window.

Any help would be very appreciated, thank you.

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It looks like all dynamic items are missing. Is it possible that you are running the editor and the game at the same time? That can corrupt GM levels, as the warning box states that you can when trying to do this.

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I did launch the game once while I had this level loaded in the editor, but when I saw the warning I closed the editor right away and haven't had them both open at the same time since then. Is it likely that the level became corrupted during that time? If so, is there some way to reset or refresh the level somehow or do I just need to start over?

Also I figured out the fog problem, I had just set another atmosphere in DM mode and forgotten about that.

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I think the corruption only happens if you try to save a campaign in the game while the editor is open, or possibly vice versa. Not sure what the problem could be in this case. You can always try creating a new test with just one dynamic object and see whether it has the same problem.

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Hi GordonBallswik,

This might be a client/server syncing issue, I will investigate this tomorrow. It would be very helpful if you could publish the mod locally in the editor and upload the .pak file somewhere for me to download! The .pak file is saved in the steam/steamapps/common/Divinity Original Sin 2/Data/LocalMods/ folder.


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Hey thanks! I've uploaded it to google drive for you to take a look at when you can:

https://drive.google.com/open?id=0B-456TmJeWeZRDBpSmdnUHl3emc

I did make a test level in that mod and added the same chair along with the broken version, and when I load that level in DM mode both items appear, so it does seem like the problem is limited to that particular level.

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I tested your mod and everything appeared to load correctly on my end. I will pass this on to the GM team.

Last edited by Larian_JB; 22/09/17 07:55 AM.

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