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#618286 21/09/17 06:40 PM
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Are there already mods that accomplish this, or how would I best go about setting this up in the divinity engine? Or is it even possible?

Like many, I will be using GM Mode for our D&D campaign and I'm wondering if I can allow my players to select races such as orcs, goblins, etc? Is there a way with the engine to edit an NPC set it as a playable character?

Sorry if it's a silly question, been toying around with the engine and this is my first attempt at modding and so far enjoying it.

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Too bad, thanks for the heads up.

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Creating custom origin characters is actually quite easy. You could make an origin character out of any character/race in the game without the hassle of creating your own models and rigs.

Check out this https://docs.larian.game/My_first:_Character_creation_origin guide.

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The issue is that if you pick a character/race that does not have all animations for all possible attacks and skills (and many don't have this; some even don't have the standard attack/hit/dodge animations). In many cases, animation only implemented animations for the skills that are configured for that creature in the main campaign (because they did not have the time to implement every skill animation for every creature).

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That should not be a problem, if someone makes a race model (say gnome, or ogre, or whatever)i think it goes without saying that that someone has to make the animations or their model will not (obviously) work
All the things they need to overcome that is a list of animations, and a pipeline documentation to implemenet their models in the game. But that is something Larian has to do...

Last edited by Noctro; 23/09/17 01:58 AM.
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As JB pointed out, making an existing model available as race is pretty easy.
While he pointed out the guide for custom origins, there is a new one available now detailing Custom Races.

As mentioned, and as you will see with the Froblin example, the real work comes from making a model that supports all weapon animations, wearing armor, etc. The documentation for custom character models is currently still under construction.

Last edited by Larian_KVN; 25/09/17 02:03 PM.

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I am sorry but what is the guide supposed to tell me? I should find the presets in "yourmod" and if it is not there I should create it? Create it where?

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"YourMod" as in "your mod name". I altered the paths to be more descriptive. Do tell if you think they are still lacking.

The given directory (Data/Mods/{YourModName}/CharacterCreation/RacePresets) is where race presets are placed. If the directory doesn't exist yet for your mod, you create it. The example preset is given in the link one line below and you place those files in that directory. Any of our existing game presets are located in the DivinityOrigins mod, which you need to unpak if you want to take a look at the files.

Last edited by Larian_KVN; 26/09/17 09:47 AM.

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How hard would it be to create a playable race with a name "Hybrid" that uses human model and has elf racial special ability and talents.

I tried figuring it out on my own but since I do not have any coding knowlege I'm kinda overwhelmed.

If it is something that can be done easily could anyone do that for me?
I really dont know how much work that would be so I apologize if asking for that was rude or to much.

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Pretty simple.

See, I can't find a way to use other character models. Once you have an lsx editor, then you can add special talents and define which skill sets it has.

So, you can define it to have the same skill set that elves have.

Which is a nice edition.


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