Post on Reddit:
https://www.reddit.com/r/DivinityOr..._more_enjoyable_divinity_original_sin_2/by llGreed
Played a bunch and came up with this:
**Chains** -----------------------------------------------------------------
- **Characters Chained** to another **go as a group** dragging the one on the top **chain the entire group** to its target.
- **Chain / Unchain all**.
- Right-Click on the portrait should be equivalent to **Right-Clicking the character** so you can: Examine, talk or chain easily (Because the drag and drop chain doesn't work always as intended).
**Mission Colour Scheme** ----------------------------------------------------------------
- **Different Colours** on the **Journal Log** and on the **Map Flags** to **difference missions** that gives exp, don't give exp, main missions, Companion Missions etc.
**Description** ------------------------------------------------------------------------
- Add **Lucky Charm chances to trigger** with every level.
- Some spell descriptions are misleading, wrong or lack information.
- The game is lacking **status effects description** on the spells. This would be easily solved by adding them to the journal with all the status effects descriptions, or once you've discovered them you could even add normal books around the world that add status effects descriptions.
- Blinding radiance **doesn't tell you** "Blind" is blocked by magic shield.
- Teleportation doesn't tell **how much damage it deals** or what **kind of damage it deals** because even if it scales with "Int" it deals physical damage.
- Adding a **Right-Click Full description** of the spell, **with Status effects** explained and **detailed**. The description shows how much your character stats, talents and spell buffs/debuffs affect a spell. **Ex: Fireball: ( Base lvl damage(2)+ %talents +items +etc)** and **Burn: (15%) hp from target + (5%) from Torturer during 3 turns (+1) from Torturer)**
Let you see the total numbers with all the benefits added in blue to highlight they are been buffed and then explain how much and from when.
**Skillbar** ----------------------------------------------------------------------------------
- **Locked** skillbar **turns off autofill**.
- **Every skillbar** (Nº1~Nº5) can be **separately locked or unlocked**, so players can **choose** which skillbar get's **auto-filled** if they want any.
- **Consumables retaining their location** even once gone (**greyed** out with a count of 0) *by dotpan*
- **Secondary Spells** (like those from **Polymorph**) can **retain their location** but be **greyed out** when not active. *by dotpan*
- One **Secondary Spell replace the transformation spell slot** at the skillbar while transformed. *by PyrZern*
**Inventory** ---------------------------------------------------------------------------------------
I'm sure you didn't see this one coming.
- **Select Multiple items**.
- **Search bar** for the inventory! (There's a Search bar for the recipes menu but not the inventory.)*by Kubiben*
- **Backpacks Button** next to the character portrait for an **easy access to backpacks**.
- **"Key" + Click** to **move** instantly **to opened bag** or **orange**. (Configurable key since Shift seems to work for splitting.)
- You can't use Items marked as Wares, why?
- **More Filters**. Combine Crafting Menu is tedious, you can't open bags while crafting and the items inside of them don't appear in the crafting menu. You can't even filter by character inventories, so manually sorting items is useless.
- **Where's my bottle?** Why when I drink a bottle of beer I lose the bottle?
- Item stacks some **Items do not stack** and I don't understand why.
- **Character Stats** Menu **Blue numbers** tell you exactly **which piece** (gloves, ring, pants...) of equipment and **How much** it **Is adding** to the stat.
- **Bags Right-click "give content to"** and select another character.
- Small **sensitivity on the scrolling** of windows like the inventory or the crafting window.
- **Rune menu Shows all your runes**. **Remove, add and replace** runes **with one click**. *by Orava*
- **Add filters to bags** so they **Get filled automatically** with that type of item.
- **Stolen items** will display an **Icon** so at first glance you can identify them. *by TomwaIvory*
- Add an **Icon or description** to identify **read books**. *by IceSentry*
- **Auto Sorting** items will always be sorted, toggle on/off. *by fluecured*
- **Sorting affects bags**. *by fluecured*
- **Rename bags** *by Zaviior*
- All the **Head inventories** (Character name) should **stick to the top and bottom of the window** when scrolling and not disappearing.*by cyanaintblue*
**Fluid Battle Experience** --------------------------------------------------------------------------
- During the animation of a spell **let you queue your next skill**. It happens that sometimes I use a spell to buff myself and during the animation, I tell them to use another spell and what ends up happening is that my character runs into 5 enemy guys melee range because you cant press other skills during the animations so it goes for a normal attack.
- **Turn doesn't end automatically** even if you're at 0 AP
- Some surfaces can be hard to see like water, clouds or smoke.
- Either by **Shift-Click to toggle vision** or with **Tactic View** the game should **outline surfaces** for easy recognition.
- **Hover mouse** over Spells **Display their Range** even if it's not you the turn of that character.
- **Right Click on the portraits of the Turns Display** lets you easily **examine enemies**.
- **Hotkey Examine** what's **under the mouse**
- Add **Confirmation box** for spells like: **Shields up, Adrenaline, etc**. And an **Option to toggle on/off** the confirmation.
- Option to **Turn on/off** center camera on action**. **by SilentSin26**
- **Combat log tooltips**: Hovering over a spell/status/ability should show its tooltip. *by dotpan*
- **Hotkey** to limit the cursor to a maximum of **1AP move**. *by Leows*
- **Hard CC** should display a floating **Icon** on the **character** affected and **portrait** on the turn bar. *by Leows*
**Merchants** ----------------------------------------------------------------------------------
- Let players **Type numbers for quantities**. I know you can be more precise with arrows but come on if you had 1 million gold the scale of the gauge would be so big that even with the arrows it would be slow to put the amount you wanted.
- **Add a "Flee button"** right next to the "X button" that would **instantly leave without conversation** and a Hotkey so you can leave even faster. Sometimes you just want to sell and leave.
- Been able to **Craft while in a dialogue** (Talking about dialogues, not the Trade Window)
- **Add Undo** last **Sell**. *by dotpan*
- **Shift-Click** while trading **skips stack's checkbox**. *by Aths*
- While trading **Changing characters won't reset the trade, Batering is Global**
**Balance** -----------------------------------------------------------------------------------
- If you're only **wielding a shield with no weapon** Ambidextrous should work.
- **Spirit Vision 20 turns**.
- **Bartering and Lucky Charm** Should work **for the whole party**
- **Provoke ignore Armor** it's a 1 turn taunt pls...
- **Provoke**, when used on player, **doesn't** make you **waste items** from your inventory. *by mr_me-mania*
- **ACT 1 Re-spect** but charge gold for every re-spec (Doesn't matter which character you re-spec they will pay more if you have used it with another character before).
- Instead of the last one make **Re-spect** a 1 use scroll recipe.
**Co-op** --------------------------------------------------------------------------------------------
- **Right-Click: Co-op conversation**, so both players get into the conversation at the same time, but at the same time, you're not obligated to sync conversations if don't want to.
- ~~Been able to **Ping** in **another player's turn**~~ *by DivineArkandos* **[Fixed] 3.0.143.148**
- During character creation **Add a small dot** for **every player that's in your game** displaying their names. **Turns green if they are ready**. *by ma_vie_en_rose*
- **Free camera movement** during **another player turn**. *by ma_vie_en_rose*
- Let player **Examine** while your **not in your turn**. *by aydennyte*
- **Every player** gets the **reward window**. *by Mehkel*
- Let **All players access** the **Trade window of a merchant** at the same time.
**Controls Menu** ------------------------------------------------------------------
- **Bracket** for Inventory Hotkeys, GM Hotkeys, Camera Hotkeys, Gameplay and others. I cant find the shortcuts I'm looking for or if they work only for GM.
**Others** --------------------------------------------------------------------------------------------
- **Hotkey to Trade** with a merchant.
- **+30% move speed** to explore when running and walking.
- Menu Option to **turn on/off Walk** when **clicking near** the character.
- **Toggle on/off Mission Reward windows** so u can see what you have in the inventory or what your other characters are equipped with.
- Press "0" to **automatically leave a conversation**. (If you can)
- On **Waypoint menu Double Click to Travel**.
- **Force movement** through **hazardous surfaces** by adding an **adamant walk mode** activated by a hotkey or a button **next to the portraits**.
- **Right-Click on the map** scrolls screen **to that spot**. *by hobotroid*
- ~~Let me see **how much do my companions hate me D:** (And what are the thresholds)~~
- Make **Attitude More visible** at the **Bottom** of the **Examine menu** Just like Immunities or Talents.
- Shift **Highlights** with another **Colour**, interactive items, like: **Chest, switches, levers**. *by Noctaem*
- Let players using **Controllers hide/show** their **Helmets**. *by aoikuroyuri*
- An **NPC** could open a **Portal** to send players into **battle missions**(Arena?). So people that want to gind can. *by Uncouth_Bardbarian*
- When **Placing Objects, keys to rotate** the object.
**Bugs** ------------------------------------------------------------------------------------
- Enemies Hitting you from higher or lower hight
- Highlighting items and picking them result in picking them slower.
- Missions don't register properly and stick in the map.
- Not being able to finish Missions like the Arena.
- You sneak into Ally summons vision will reveal yourself. *by Songslinger*
There's yet a lot of bugs to add from what you guys wrote and my own list.
There's a lot to talk about crafting and other mechanics but there's also a lot of writing

.
I'm positive most of this problems have an easy solution and would make for a really enjoyable experience, fluid and intuitive. **Larian, Modders. Do the magic.**