I'd like to ad a few more things:
* Inventory UI is a mess, compared to Keyboard+Mouse. Just look how nice it is in the KM layout, you can see the inventory of the entire party simultaneously. Distributing gear and checking who should use what is a chore with the Controller layout
Agreed!
* There is no onscreen keyboard! That means, using a Controller you can't rename saves, can't put a custom marker on the map (because you have to give it a name!), can't even start a new game (because you can't name the profile)
I haven't had this issue. I've been able to rename saves while using the controller.
But Agreed.
* During a fight, the camera doesnt seem to follow the NPC making its turn but somehow remains locked to a position. That means if the npc moves a lot during his turn, he'll hit a party member off screen and you can't even see whats going on.
This is in the game already, by clicking in left stick, it gives you control of camera and pointer or locks on the current characters turn. Though this still needs some tuning, like if it's locked on, as you said, you can't see what the enemy is doing to your characters if they cast a spell from long distance.
This could be solved by having the camera lock onto the target when the skill is cast, then switching back after a few seconds.
Also the ability to examine enemies while it's not our turn.
Also Ping! The makings for it is there, click left stick, and when you press "square" or "X" for more options, just add a ping option.
* Often times when you select a skill from the hotbar, it won't really select the skill but just close the hotbar and select moving. You have to be really careful, otherwise you'll move the character instead of casting a spell in that case.
Haven't had this exact problem, but indeed needs to be fixed, there seems to be a strange bug involving UI and moving while using controller.
* Also, how is the game supposed to detect the controller? I bought the game from GoG and to use the PS4 controller I have to use an emulator (DS4Windows) for the game to detect it. This brings the problem, that the game won't recognize the controllers touchpad (because DS4Windows can't emulate it) which is supposedly set to open the Map (Which in reality is opened by the Share Key for whatever reason...)
I use a PS3 controller with SCP Drivers, emulating an Xbox controller, but set to PS4 in Divinity. There are menu options I can't access either because of this, like the connectivity menu while in a lobby. I can switch it back to Xbox, but still the same issue.
* Please allow Keyboard and Controller input at the same time. That way, we could use Steam Controller Settings or DS4Windows or whatever emulator to bin custom actions to, for example, the PS4 controller touchpad and have it 'press' certain keys on swiping, etc.
Agreed.