Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2017
L
Layon Offline OP
stranger
OP Offline
stranger
L
Joined: Sep 2017
Hello everyone, first I would like to apologize, because English is not my first or second language.

My questions:

How to completely customize an NPC without using those limited templates? For example, I'd like to use armor and weapons found in the campaign in the guise of some NPCs, and I can not find the way at all.

I'm having a hell of a lot of work to create a sort of 'short film' introduction to the campaign, since I have not figured out how to 'tell' the NPCs to do the actions they'd like, like 'walk from here to here, sit, jump,' etc. Can anyone help with this?

Still about custom. In the previous version of Engine it was possible to add extra colors of armor, skin, hair, straight from the NPC editing menu. In this new version the 'add' button exists but appears to be disabled. Is this a limitation or is there any way to activate it?

I know it's early for this, but I'm banging my head to create variant drakonian races (Ice, Eletric, Poison). If anyone already has a template to share, I appreciate it.

I believe I already know the answer of this, but how can I create a gauntlet that

And ... finally, where are the damn Sickles? I created one from a template, but it does not appear on the weapon list to equip NPCs at all.

Joined: Sep 2017
member
Offline
member
Joined: Sep 2017
Hi Layon,

If you are talking about adding visuals in the visual set editor, that works by selecting a visual in the Resource Manager and then clicking "add". You could create your own visual sets with any visuals (armors) you like.

Joined: Jul 2014
enthusiast
Offline
enthusiast
Joined: Jul 2014
For that i asked similar question: lokk here : http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=616288#Post616288

So far one slot is restricted to a small number of different models (visuals) per slot (hair,upperbody legs,shoes....). They might increase that though. See the thread linked above.

Joined: Sep 2017
member
Offline
member
Joined: Sep 2017
It is unlikely that we will increase the size of visual set slots at any time in the near future, as they are limited by technical considerations. I recommend that you create multiple visual sets instead.

Last edited by Larian_JB; 22/09/17 08:18 AM.
Joined: Sep 2017
L
Layon Offline OP
stranger
OP Offline
stranger
L
Joined: Sep 2017
Wow, that helped a lot. Thank you.

I'll focus on creating the campaign maps and the NPCs first, leaving the scripts and quests to the end.

Only the doubt that still remains is the script of actions programmed for NPCs, walk from location X to Y, sit, point, etc ...


Moderated by  Larian_KVN 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5