Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2017
K
Kai85 Offline OP
stranger
OP Offline
stranger
K
Joined: Sep 2017
Hello,

I'm in need of some help.

I have this issue with RPGs where I have a hard time deciding on what I want to be and do, that I restart fifty odd times and never get started. It's the reason I never played the first game and I don't want it to hold me back here as this looks really fun.

I'd like some aid with nailing down a build that suits me and a build that I know isn't terrible so I can get started without second guessing myself and having to go back.

For my main class I was considering a Conjurer with Summoning and Persuasion.

What would be a good partner for summoning?
What attributes should I focus on?
With the armour and shield would I need strength down the line?

Any help and build suggestions would be very much appreciated.

Thank you.








Last edited by Kai85; 23/09/17 11:12 AM.
Joined: Jul 2013
N
apprentice
Offline
apprentice
N
Joined: Jul 2013
Summoning can go well with any of the magic classes. It doesn't rely on INT, but having buffs and debuffs available to you to aid your summons will come in handy. Keep in mind you can only have 1 summon at a time, so only ever equip 2 summon spells, 3 max (excluding totems.) The rest of your skills can involve buffing your party. So you can add a little into Hydro, Pyro, Aero, etc just to be able to buff.

Remember whatever type of tile you summon your Incarnate on he becomes an elemental Incarnate of that type. (For example summoning him on Water gives him Restoration ability and water dmg)

Far as STR and Finesse goes just add a little to them when necessary to equip armor you want to wear (For example sometimes you'll find armor with +2 summoning but it requires 12 or 13 Str/Finesse.) Memory will be your main stat so you can have a ton of choices available to buff/heal your party and debuff the enemy. Wits and INT can be added to for the init bonus and INT will increase magic dmg a bit.

You can always respec for free, any of your characters, once you leave Fort Joy's island.


Last edited by Nokturnel; 23/09/17 02:42 PM.
Joined: Sep 2017
K
Kai85 Offline OP
stranger
OP Offline
stranger
K
Joined: Sep 2017
Thank you for the tips. I just got to the prison keep. What I have so far is.

Conjurer Human

Intel: 11
Con: 11
Memory: 12
Wits: 11 (13 with bonus)

Summoning
Hydro
Persuasion

My plan is to focus on Memory and boost Wits and Intel when possible as I plan to have some fun with other spells too.

My first few fights went well, it's a lot of fun.


Last edited by Kai85; 23/09/17 07:21 PM.
Joined: Sep 2017
R
stranger
Offline
stranger
R
Joined: Sep 2017
Early points in pyro is VERY good. I always open combat with incarnate 2ap, infusion(usually power to make him a fighter) 1ap, and haste on incarnate 1ap.

follow up turns always spit totems out. Even if an enemy kills them that is a huge plus that they wasted AP on a totem.

Conjuror goes well in any party, but they work well in my opinion with a ranger/wayfarer.

I would say heavy wits is huge, its best to get those summons out early in the turn.


Moderated by  gbnf, Monodon 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5