I was hoping to add some additional skills to the game that used some logic in calculating their effects at run time. Specifically what I have in mind right now is to add an if check for damage multiplier that would increase the damage of melee magic abilities if a user is not using a shield (or perhaps if both hands are unarmed). I don't see an obvious way to add scripts to skill, but I did see some if statements in a few of the existing skills. Is the expectation to simply right the if statement in on the damage multiplier section, and if so, how am I supposed to know what things I can get access to in an if statement?
Also, is there anyway to mod that would use actual code? It's always far easier to mod things with access to actual code in an editor that will give you code completion and navigation so I can more easily discover my options.