you need that 10 points into summoning for your incarnates to become champions. They will be much stronger then.
other than that you should probably focus on buff skills for the incarnate and build yourself as tanky as can be.
1 point in fire gives your clear mind and haste - 3 points grant you access to firebrand - which is a fire damage aura that boost your own damage. your sumons damage and your totems damage.
necro i would only level far enough to give death wish and living on the edge.
infusions are super important for you rincarnate (50% more damage)
if that won't be enough damage for you then you probably need to work on your attitude :P
a little warning though: apparently summons become very weak at lvl 20 - but I haven't tried tbh
I also have to ask this. do you solo without lone wolf? that might your biggest problem ~_~
Dont worry Im not expecting to do as much dmg as say a rogue or ranger but at mo i seemed lacking and was worried for when i face harder opponents.
So would you say I should stick with it? I am in a party of 4 at the moment, once i get through this play through i was thingking of trying solo with a ranger.
If I stick with the summons and necro which stats do i focuse on INT and Con?
Also if melee build do i just focus on int and use a mage staff for fighting? or go the str route with warfare and a lil bit of necro.
My first time polaying this sort of game and its amazing but a bit overwhelming with what stats to get etc.