When you specifically source vampire an enemy's ghost, which is supposed to make it impossible for them to come back, it is extremely jarring when they are brought back in the final battle.
The other thing is you can't script forced knocked down on players when they are wearing an item that gives them immune to knocked down. This happened twice during the end sequence. So either its a problem with immune to x actually being applied, or the event script is not checking for said immunity.
Other than that and a few other minor gripes that we are all familiar with, I think DoS2 is an amazing game and I am already looking forward to some DLC :)
Last edited by Kelticfury; 23/09/17 11:49 PM.