Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#620344 24/09/17 07:47 AM
Joined: Sep 2017
Location: UK
D
DeltyD Offline OP
stranger
OP Offline
stranger
D
Joined: Sep 2017
Location: UK
Heya, I've been playing around with the modding tool. It's quite fun now that I've been managing to get the hang of it.
Something that's still confusing me though is recipes.

I still can't manage to implement one through the stats editor.
I'm following this pretty much exactly the same way it's shown but for some reason it's simply not working.
https://docs.larian.game/My_first:_Recipe

Could somebody else give me their own walkthrough onto making a potion with different ingredients etc if it's not too much trouble? This is really starting to bug me now.

Joined: Dec 2013
old hand
Offline
old hand
Joined: Dec 2013
Someone recently had some problems in this thread. It was easier to help and narrow things down when he provided the screenshots and game feedback, so if you could try and duplicate that approach maybe we can figure out what's going wrong for you.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Joined: Sep 2017
Location: UK
D
DeltyD Offline OP
stranger
OP Offline
stranger
D
Joined: Sep 2017
Location: UK
Thank you for your response. I've tried reinstallin the editor however that didnt work. But here are my files

ItemCombos.stat
https://pastebin.com/ZRd7v7Q8

ItemCombos
https://pastebin.com/RRCh4xpZ

I'm really curious to what's actually wrong here, thanks in advance

Joined: Dec 2013
old hand
Offline
old hand
Joined: Dec 2013
Okay, I see the problem. You used the names from the root template items rather than their associated stat entries. When making item combos, you combine stats to produce an item with associated new stat.

So using the associated stats of the items you listed, your combo should work if you do this:

Code
new ItemCombination "New_Stat_0"
data "RecipeCategory" "Potions"
data "Type 1" "Object"
data "Object 1" "CON_BodyPart_Dummy"
data "Transform 1" "Transform"
data "Type 2" "Object"
data "Object 2" "CON_Ingred_Dough_A"
data "Transform 2" "Consume"

new ItemCombinationResult "New_Stat_0_1"
data "Result 1" "POTION_Minor_Dexterity_Potion"
data "PreviewStatsID" "POTION_Minor_Dexterity_Potion"



DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods

Moderated by  Larian_KVN 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5