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#620403 24/09/17 10:25 AM
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Terodil Offline OP
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Hi,

these are in no way crucial, but they could certainly improve quality of life:

1. The "transfer-to" function has an incorrect check to generate the list of characters you can send to. When it creates that list, it removes the character that is currently active, not the character that has the item, from the list of potential recipients. This can cause hiccups during inventory management. Example: Grenade on Ifan needs to be transferred to Beast. Sebille is selected, scroll down in inventory screen to Ifan's section, right-click on grenade, "transfer to Beast", ok. Beast is selected, scroll up to Ifan's section, right-click on grenade, Beast cannot be selected as transfer target.

2. The storage chest could really, really use the same inventory filters you can use in your regular inventory, or at least an autosort feature. Please. In my game it's pure chaos because everything is just stored in the order it went in, leading to ingredients, books, etc. all lying around in a giant pile of mess.

3. "Send to Storage on Lady Vengeance" should please, please default to sending the entire stack, not separate copies of an item. I have 50 mushrooms and want to send them to the ship --> I have to right-click 50 times. You can always split the stack before you start the transfer to retain copies in your own inventory.

4. Containers (bags, pouches etc.) could use a naming feature, please. Or at least, introduce containers with pre-set names that we can buy at vendors to keep order in our inventories (i.e. not just 'Backpack', but 'Scroll case', 'Potion case', etc.).

5. Containers could use a 'magic' system (this is probably beyond what we could ask for but still... doesn't hurt to ask): Imagine a potion case that 'sucks in' all potions. A scroll case that automatically collects all books and letters you pick up. An alchemist's satchel... etc, you get the idea. You should still be able to put a potion into your hotbar while it is in said bag, of course. It would be truely magical if the crafting window could retrieve stuff from said containers (it would be even more magical if the crafting window could also retrieve stuff from the storage, maybe at least if you're standing close to it).

6. Crafting window: Can we please have sections per character? It would make finding stuff so much easier. Example: Sebille picks up the obsidian lancet to draw blood. Open crafting window --> start cursing because you see every single item that Beast of burden (get it? get it? ... ok.) is carrying, too.

7. Peppers do not stack, unlike any other ingredient.

Last edited by Terodil; 24/09/17 10:32 AM.
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stranger
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Great ideas! Honestly it sucks to have to fight the inventory system so much in this game. It's what I hated most about the first game as well. The filters are a good start, but for OCD people like me, inventory management still eats up A LOT of time that could be better spent actually playing the game.

A few suggestions of my own:
1)Allow dragging of the mouse across X# of items and then being able to move them all from 1 inventory to another.
2)A Send All button where you can pick the location to send everything, e.g., a currently open container or another character. Even better if it works with the inventory filters (containers would need them too), so that I could, for example, send just my crafting ingredients into a storage container all at once.
3)A hotkey that can be held while left or right clicking to instantly move items from your inventory to a currently open container. It would work for the sell window when trading as well. This suggestion is actually commonly implemented in quite a few games I've played.

Moving items one at a time or having to right click and send every item is really, really time consuming and I seriously doubt anyone actually enjoys doing it.

Last edited by ProlificSky; 25/09/17 08:47 AM.

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