Is there any way to do this? Only thing I've found in the Stats Editor is changing a skill to "Use Weapon Damage - Yes" instead of "No" which makes it scale with weapon's attribute but it also changes scaling from "scales with basic attack" to "scales with level", so it makes the skills very OP on any character that has strong basic attacks.

Is there any solution that would allow the mage skills to scale with weapon's attribute but keep level scaling instead of basic attack scaling?