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#620564 24/09/17 03:54 PM
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spec24 Offline OP
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Here is a video I made of this bug.

https://youtu.be/Aj7v2mvectw

The skeleton was modified in editor mode in this level (matter not which level I make him in, or any character). When I open the level and save as and re-import him he looks exactly as he did prior to editing him. If, however, I alter the character prior to save as, he will appear as he should +the editing I do to him in GM mode.

This is an aggravating workaround, but it does not work at all for creatures that have no editable appearance in GM mode - such as a spider which I tried to make smaller. There is no way to get the edited creature to appear correctly in GM mode.

Last edited by spec24; 24/09/17 03:55 PM.
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Location: Texas, USA
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Are you exporting your NPC to the Root Template in the editor?

If you create an NPC in the editor, save the level, load the level in GM Mode, and then click Save As... to capture it for use in other levels, the NPC will always revert back to the default position. Here are a few screenshots to show how to fix this:

Exporting NPC's from Divinity Engine 2

Apply this add-on to your campaign and your NPC will appear just as you designed them.

Let me know if you've got other questions.


Custom GM Mode Levels Mod Add-On (Steam)(Nexus)
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spec24 Offline OP
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This is interesting, because before the latest update I could do this without issue, and without having to export it to the root template. Thank you, though, I will do this and see if it works. Appreciate it!!

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spec24 Offline OP
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Hooray, it worked!! But it still seems as though something is off. Like I said, in the previous build when I loaded the edited level in, the characters appeared as they should. I then clicked on them and did the save as, which exported them to the "Exported Character" folder. Then when I brought them in to another level in the same campaign they would appear just as I had saved them.

Anyway, no matter now, this works! Thank you so much!!

Last edited by spec24; 24/09/17 07:26 PM.
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Location: Texas, USA
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Originally Posted by spec24
Hooray, it worked!! But it still seems as though something is off. Like I said, in the previous build when I loaded the edited level in, the characters appeared as they should. I then clicked on them and did the save as, which exported them to the "Exported Character" folder. Then when I brought them in to another level in the same campaign they would appear just as I had saved them.

Anyway, no matter now, this works! Thank you so much!!


I've had this issue since day one, so I searched high and low for a workaround. Glad it worked for you!


Custom GM Mode Levels Mod Add-On (Steam)(Nexus)

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