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#621108 25/09/17 11:37 AM
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Greetings,

Wondering if this is a bug or not.

When for example it's the start of a turn, it's my char A time and she uses knockdown on an enemy. The enemy falls down and gets the debuff that should last for one turn.

But right after char A ends their time and it's char B time, the enemy gets up and the debuff is removed.

The enemy affected is further back in the queue for that whole turn and actually gets to act when it's their time during that turn.

Basically we've noticed this with all 1 turn abilities, so is this how they are supposed to work? Because in the first game they actually lasted the whole turn and wasn't until the affected enemy's time the next turn that the debuff was removed.


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-1 turn when your round triggers.

So what happens was that you knocked the enemy down.
Enemy : 1 turn knock down
Then it goes up to enemy turn
Enemy : 1-1 = 0 turn knock down, get up, turn is skipped because of the knock down
Then it goes to your next char.

And for buffs that are between 1 and 0 turn (like 0.7 if you look at the white bar around the box), when you end your turn, the buff will still take place for 1 more round of action before it is really removed.

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The turn hasn't changed, it's still within the same turn and it's not even the enemies time during that turn yet.

My four chars, one enemy.
New turn, A, B, Enemy, C, D is the order of that turn.
A uses knockdown on Enemy so it should be locked out of doing anything during that turn, but it gets up after A time ends and it's B time to act. Not even the Enemy's time to act yet.

So what's the point of 1 turn abilities? Right now all it does is play the animation and then it gets up half a second later again. Same with being shocked or whatever. Should be to prevent them from doing anything during that turn.

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Well it still gives your 2 characters turn doesn´t it?
Whats the final turn order after knockdown disappears?

I have feeling that its some form of protection from complete 1turn CC chain, so enemy has atleast chance to act, but dunno really..

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Originally Posted by Gelantious
The turn hasn't changed, it's still within the same turn and it's not even the enemies time during that turn yet.

My four chars, one enemy.
New turn, A, B, Enemy, C, D is the order of that turn.
A uses knockdown on Enemy so it should be locked out of doing anything during that turn, but it gets up after A time ends and it's B time to act. Not even the Enemy's time to act yet.

So what's the point of 1 turn abilities? Right now all it does is play the animation and then it gets up half a second later again. Same with being shocked or whatever. Should be to prevent them from doing anything during that turn.


Try checking the ini order again, it shouldn't be possible for you to go multiple turns before enemies as the game ini order works in rotation, you-enemy-you.

So far, I haven't seen a bugged CC case outside the final fight where character sometime randomly falls but is not really knocked down so they get up and walk normally.

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I've seen some strange behavior as well, it seems inconsistent, but I'm not sure if it actually is. Different skills might wear off at different times.

I've seen enemies Knocked down by my Knight, whose turn comes immediately after my Knight, getting up immediately. It costs them their turn, but they didn't spend a full turn on the ground until my Knight's turn came back around, and I rather think that they should have.

Same with the Dwarf's Petrifying Touch.

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Originally Posted by Stabbey
I rather think that they should have.


X2, reason being is more inter-party character synergy as a result, however; This reflects an entire Round of combat, not just a Turn, per the spells' descriptions - which would all need to change as well to specify. I have a feeling the differentiation was never made in code? I could be wrong as I have not opened up any Source code (see what I did there) and looked.


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I've also seen odd behaviour where a knocked-down or stunned bad guy seems to get up before their next turn was due to happen anyway, unless I missed something. Which makes it seem a bit pointless.


J'aime le fromage.

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