Uh. I'm not an expert on lone wolf, much less tactician/honour mode, but playing a rogue in my current campaign I'd like to toss a few ideas into the ring:
- There is only one piercing ability in the rogue toolset ('sawtooth knife') that's reliable, the other being 'rupture tendons' which is contingent on the enemy being stupid enough to run around. Both have significant cooldowns. I guess you could use them as healing cooldowns, but, as Zerd said above: Life and death usually hinges on you having armor to avoid being CCed. Healing in this respect, esp. as a lone wolf, is trying to fix a ruptured dam with a wine cork. You absolutely need ways to restore your armor (e.g. through warfare (shields up), or geo/hydro).
- Stealth as a gameplay choice is... let's say... ambitious. I've spent quite a few hours trying to make stealth work properly and at this point I'd rather just drill a hole into my knee and pour milk through it. It is painful, and unless you only want to use it to skip enemy groups entirely, I would advise against it. It's a terrible and borderline useless mechanic in combat. (Sadly as I may add, as I love the stealthy rogue archetype.)
Last edited by Terodil; 25/09/17 03:45 PM.