Hi Devs,
- If a turn is ended on 4 ap with adrenaline activated, the character loses 4 ap in total from the next turn instead of the intended 2 ap loss. Turns ended with 0 ap or 2 ap works as intended, only losing 2 ap.
-This bug has persisted throughout act 1 and 2 on multiple separate play throughs.
- Adrenaline Bug originally found on Sebille and is also reproduced on Red prince. I suspect this bug will affect any character with adrenaline.
- It is currently not possible to end a turn on 4p with adrenaline active and have 6 ap on the next turn. It is always at 4ap resulting in a 4 ap loss instead of intended 2.