Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Sep 2017
T
Terodil Offline OP
member
OP Offline
member
T
Joined: Sep 2017
Hi,

Fane (or undead characters in general? not sure) loves poison. In fact, unlike alive characters, he will actively try to step into poison puddles if they are anywhere near his route.

This becomes highly... *Mordin-sniff*... problematic when he has the 'decayed' status. He will still seek out poison puddles despite them killing him. Paradise Downs is becoming a rather painful experience at the moment because I constantly have to port in and out just to keep him alive (in fact, I'll just park him somewhere and 3-man it). I don't really think it's meant to be this way...

(Also, I find it slightly curious that decay + poison seems to attack physical armor before health, shouldn't it attack magical armor first? ... details.)

Last edited by Terodil; 26/09/17 12:56 PM.
Joined: Dec 2016
addict
Offline
addict
Joined: Dec 2016
Undead turn poison damage into healing. Decay turns healing damage into physical damage.
That's why it hurts physical armor first.

And yeah, the AI in this game can use some surface pathing improvement. They will either completely refuse to follow you or run to their doom because of the wacky priority given to surface. There's is no "I have to cross it so maybe I should", just "Do it or don't".

Last edited by Ellezard; 26/09/17 01:09 PM.
Joined: Sep 2017
3
apprentice
Offline
apprentice
3
Joined: Sep 2017
Not everybody seems to be aware of it but you can use a bedroll outside combat to to fully heal your party. It is very useful and can save a character life if you end a combat nearly dead and suffering damage ticks. I cannot recall using it while "decaying" but i don't think it should give problems.

I assume you are having problems using the poison to heal Fane so that could be an alternative to heal him.

And if you are quick enough you can also use the "rested" buff for 3 turns if you rest and quickly initiate a fight.

Last edited by 3lackrose; 26/09/17 01:26 PM.
Joined: Jan 2010
Location: USA
F
enthusiast
Offline
enthusiast
F
Joined: Jan 2010
Location: USA
AFAIK, unless inheritance is working for the PathInfluence column, Fane may not have any special terrain pathing data, which may explain why AI Fane does not avoid Cursed Poison terrain.

The non-Origin undead heroes have these PathInfluence values:

Code
BloodCloudCursed,70
BloodCloudElectrified,100
BloodCloudElectrifiedCursed,100
BloodCursed,70
BloodElectrified,100
BloodElectrifiedCursed,100
BloodFrozen,30
BloodFrozenCursed,70
Fire,70
FireCloud,70
FireCloudCursed,100
FireCursed,100
Lava,700
Oil,30
OilCursed,70
PoisonCloudCursed,100
PoisonCursed,100
SmokeCloudCursed,70
WaterCloudCursed,70
WaterCloudElectrified,100
WaterCloudElectrifiedCursed,100
WaterCursed,70
WaterElectrified,100
WaterElectrifiedCursed,100
WaterFrozen,30
WaterFrozenCursed,70
Deathfog,200

I don't know what the numbers mean exactly, but I'm guessing they're weighted preferences that override hidden values: the higher the number, the more likely the AI will avoid that terrain when choosing a path. Lava is 700, so I guess that means "ye gods, no way am I treading on that!"

I copied the non-Origin undead hero PathInfluence column to Fane in this mod, so hopefully, he won't be too bold. If you have the game on Steam, try the mod. Let me know if Fane's pathfinding improved. If not, maybe the column is properly inherited and these values need tweaking instead.

Joined: Sep 2017
T
Terodil Offline OP
member
OP Offline
member
T
Joined: Sep 2017
Sadly I'm on GOG so... no dice :< Would nexusmods be an option? Thank you for putting that effort in though in any case, I saw that you also tinkered with bleeds which I find much more RP-y (and I don't care about balance in my singleplayer games).

I'd just like to point out one thing that may be important: It is not cursed poison. It is perfectly normal poison and fire, it's just that the entire area applies a permanent 'decaying' debuff (until the pertinent quest is resolved at least). So it's not just a matter of picking the correct pathing for each surface tile, it's also and more importantly a matter of taking into account conditions maintained separately on a per-character-basis.

Last edited by Terodil; 26/09/17 04:48 PM.

Moderated by  gbnf 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5