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Strange bug I've been able to duplicate several times.

When I found out how awesome a combo "Soul Mate" and self heals against undead was, I started playing with further combinations of it.

So, I'm facing the Corpse of Alice Alicseon...
I pop "Living on the Edge" on myself, and slap her with Soul Mate. She hammers the heck outta ya when the fight first starts, so I'm getting low on health immediately.

I hit myself with a nice sized heal, and as she's undead it scrapes off a good chunk of her shield and some health because the heal hits her too. Cool.

Well, she also uses Living on the Edge on herself.

So my LotE triggers, which I guess is scripted to add 1 health each time you hit zero.

And then the WTF!?!?! moment happens.

Not sure what was causing my LotE to trigger endlessly, but it meant she lost health endlessly. You guessed it...her LotE ALSO triggered endlessly.

For some reason I kept taking damage / lost life dropping me to 0, then healed me up to 1...hence the loop I think. I'll look at it again to see if she'd tossed something on me. I didn't notice a status on me, I was so enthralled with the craziness.

Long story short, it created a loop with the combo each time I tried to replicate the scenario. Had to reload each and every time.





Last edited by Bandage; 27/09/17 03:48 AM.
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Soul Mate on an Undead/Decaying target will trigger an infinite damage loop as long as you have any amount of lifesteal (one rank in necromancy) and your target does not have any remaining physical armor.

The healing done via soul mate is always "regular" healing, regardless of how you trigger the initial heal on your character. Normally Life Steal heals undead normally, but when transferred via soul mate it will damage them. Damaging their vitality this way steals yet more life, creating a loop. For some reason there is a minimum amount of healing/damage that can be done per tick, so even 5% lifesteal will perpetually damage a target instead of zeroing out (5% of 5% of 5% quickly rounds to 0, but the game always treats it as at least 1).

You can use this loop against non-undead/decaying enemies via Shakles of Pain (have undead party member cast Shackles, have second party member soul mate the undead), but in order to cast shackles of pain you still need to drop the enemy armor first, and you still need to be hitting vitality with soul mate, meaning your undead party member must have 0 armor as well

Because armor is WAY more significant than vitality, this infinite combo isn't really all that useful most of the game. Good for killing trolls, but anything else you can just chain CC once their armor is gone anyway.

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I understand why the standard loop is happening. My post is concerning the double loop that renders the game unplayable. When the mob and my character are in the loop together with these circumstances the game needs to be restarted.


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