I am trying to figure out a party to get the most options in dialogues and discover most secrets, and it does not matter much to me if the party is OP or useful or hybrid phy-mag or whatever as long as it is playable (in classic or tactician)
I did not play this game much since Early access but this game has IMHO a enticing story and offers lots of options to roleplay, different approach to quests, varied dialogues changing the character to talk. So, for starters
>I get that race, tags and origins influence dialogs. So, Did sex and skills have an impact too?
>About tags: To get all tags in one party you need beast (barb-noble) Ifan (outlaw Soldier) and Lohse (mystic jester) and any other of the origin chars with scholar to have all my bases covered.
I am planning to take Sebille to have an elf covered and get all the options to use the hannibal-lecter ability to memory devouring, and she is a scholar too
I know you can get several tags during gameplay, like Hero or villain. Without much spoilering, Is there any other tags you can get? Do you need a particular set of skills/race to get it?
>About races. Different races offer extensive dialogue changes, at least in the island of fort joy. But seems I need two humans to get all tags so...seems that lizard and undead options and their origin are going to another playthrough =(
> Sex. The sex of your char changes dialogues or romance options?
>Stats: You need wits to discover some secrets and a you use stats on persuade options, but, Do you need to maxin out that stat or max out persuade?
> Is it neccesary to have persuade in two or more chars or only in the char that has the Pet pal talent?
Are there any other talents that are used in dialog, discover secrets or allow you new solutions to some quests? I know pet pal is crucial so...
>I did not find any changes or references about the characters combat skills or starting classes in the dialogues. Maybe it has no infuence whatsoever?
Using the standard classes: Sebille as rogue, Ifan as a Wayfarer, lohse Enchanter and beast battlemage. Looks like those are the best suited for their background and story no?
The next playthrough will be with Fane and Red prince. But I think I will change them to have Fane learn necromancy and RP Summoning (for the cat) and pyro. Looks better on them ¿?
Is there any other things that I need to have in mind? Thanks in advance