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So, the tactic is simple:
-Fight starts, do some damage to the enemies and use invisibility at the end of the turn
-Go to the enemy "blind" zone and use sneak
-Wait for cooldown of skills while enemies just standing almost still (casts buff or some usless AOE in usless spots)
-Repeat
Is this work as intended? Because it's strangely easy to walkthrough the game by "assasin" or just invisible+sneak. "This seems to be broken" to me.

Last edited by Ksiner; 27/09/17 06:46 PM.
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dont forget you can cloak and dagger back in behind the enemy for added sneak damage with guerrilla.

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Wait, just so I don't misunderstand:

0. Be solo player.
1. Backstab enemies.
2. Use last AP to cast chamaeleon skin.
3. Go somewhere to pop into stealth.
4. Wait out the skill cooldown by skipping 3-4 turns.
5. Resume at 1?

If I got that right, then it (namely, step 4) sounds more like a player problem rather than a game issue. You'd just be cheesing the cooldown mechanic in the game. Besides, what would be your proposed solution? Stealth as a combat mechanic is already pretty useless as it is in a party.

P.S. Guerilla doesn't trigger when invisible, only when stealthed. Why? who knows.

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Originally Posted by Terodil
Wait, just so I don't misunderstand:

0. Be solo player.
1. Backstab enemies.
2. Use last AP to cast chamaeleon skin.
3. Go somewhere to pop into stealth.
4. Wait out the skill cooldown by skipping 3-4 turns.
5. Resume at 1?

If I got that right, then it (namely, step 4) sounds more like a player problem rather than a game issue. You'd just be cheesing the cooldown mechanic in the game. Besides, what would be your proposed solution? Stealth as a combat mechanic is already pretty useless as it is in a party.

P.S. Guerilla doesn't trigger when invisible, only when stealthed. Why? who knows.

yeah it only works while sneaking hence why you use cloak and dagger to not break sneaking whilst porting direct behind the enemy.

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That is the core reason why they increased AP use to 4. As a rogue you often just did backstab and then sneak, wait until next turn, back stab as much as possible and sneak again.

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[quote=Kalrakh]That is the core reason why they increased AP use to 4. As a rogue you often just did backstab and then sneak, wait until next turn, back stab as much as possible and sneak again. [/quote]
It stupid.
For sologaming 4 ap, or 1 ap - nothing changes.
For party-gaming - 4 ap make stealth useless.

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Even in a coop game you could do the fights solo, even more playing competative.

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Originally Posted by Kalrakh
That is the core reason why they increased AP use to 4. As a rogue you often just did backstab and then sneak, wait until next turn, back stab as much as possible and sneak again.


It was a mistake to nerf it that much, because it completely broke combat sneaking for legitimate players and, as this thread shows, didn't prevent this sort of thing.

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The reason why i wrote about it here is that enemies don't realy wants to search for player as they usually do when player just go sneak. Solution is pretty simple as i can see. Just cancel invisiblility right before player use sneaking so that the enemies starts searching for player and not just standing still as the do now.

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Originally Posted by Ksiner
The reason why i wrote about it here is that enemies don't realy wants to search for player as they usually do when player just go sneak. Solution is pretty simple as i can see. Just cancel invisiblility right before player use sneaking so that the enemies starts searching for player and not just standing still as the do now.


That's pretty silly and ridiculous. Sneak does not need another nerf to make it even more cripplingly useless.

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So it's okay that enemies don't even try (almost) to find the player?

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YES.

If you don't want to exploit, then do not exploit. You're only killing your own fun. There's no need to ensure that no one else has any fun either by nerfing all possible combat uses of Sneak or Invisibility into the ground even more than they are right now.

More importantly, your fix doesn't do anything because your current method of exploiting is equally possible without factoring in Sneak by taking the Escapist Talent.


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